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-rw-r--r--examples/pugl_gl3_demo.c47
-rw-r--r--examples/rects.h81
2 files changed, 84 insertions, 44 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c
index a2d6094..f43592d 100644
--- a/examples/pugl_gl3_demo.c
+++ b/examples/pugl_gl3_demo.c
@@ -35,6 +35,7 @@
*/
#include "demo_utils.h"
+#include "rects.h"
#include "shader_utils.h"
#include "test/test_utils.h"
@@ -44,7 +45,6 @@
#include "pugl/pugl.h"
#include "pugl/pugl_gl.h"
-#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
@@ -55,24 +55,6 @@ static const int defaultHeight = 512;
typedef struct
{
- float pos[2];
- float size[2];
- float fillColor[4];
-} Rect;
-
-// clang-format off
-static const GLfloat rectVertices[] = {
- 0.0f, 0.0f, // TL
- 1.0f, 0.0f, // TR
- 0.0f, 1.0f, // BL
- 1.0f, 1.0f, // BR
-};
-// clang-format on
-
-static const GLuint rectIndices[4] = {0, 1, 2, 3};
-
-typedef struct
-{
PuglTestOptions opts;
PuglWorld* world;
PuglView* view;
@@ -134,19 +116,7 @@ onExpose(PuglView* view)
glUniformMatrix4fv(app->u_projection, 1, GL_FALSE, (const GLfloat*)&proj);
for (size_t i = 0; i < app->numRects; ++i) {
- Rect* rect = &app->rects[i];
- const float normal = i / (float)app->numRects;
- const float offset[2] = {normal * 128.0f, normal * 128.0f};
-
- // Move rect around in an arbitrary way that looks cool
- rect->pos[0] = (width - rect->size[0] + offset[0]) *
- (sinf((float)time * rect->size[0] / 64.0f + normal) +
- 1.0f) /
- 2.0f;
- rect->pos[1] = (height - rect->size[1] + offset[1]) *
- (cosf((float)time * rect->size[1] / 64.0f + normal) +
- 1.0f) /
- 2.0f;
+ moveRect(&app->rects[i], i, app->numRects, width, height, time);
}
glBufferSubData(GL_ARRAY_BUFFER,
@@ -199,20 +169,9 @@ onEvent(PuglView* view, const PuglEvent* event)
static Rect*
makeRects(const size_t numRects)
{
- const float minSize = (float)defaultWidth / 64.0f;
- const float maxSize = (float)defaultWidth / 6.0f;
- const float boxAlpha = 0.2f;
-
Rect* rects = (Rect*)calloc(numRects, sizeof(Rect));
for (size_t i = 0; i < numRects; ++i) {
- const float s = (sinf((float)i) / 2.0f + 0.5f);
- const float c = (cosf((float)i) / 2.0f + 0.5f);
-
- rects[i].size[0] = minSize + s * maxSize;
- rects[i].size[1] = minSize + c * maxSize;
- rects[i].fillColor[1] = s / 2.0f + 0.25f;
- rects[i].fillColor[2] = c / 2.0f + 0.25f;
- rects[i].fillColor[3] = boxAlpha;
+ rects[i] = makeRect(i, (float)defaultWidth);
}
return rects;
diff --git a/examples/rects.h b/examples/rects.h
new file mode 100644
index 0000000..aca0256
--- /dev/null
+++ b/examples/rects.h
@@ -0,0 +1,81 @@
+/*
+ Copyright 2019-2020 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file rects.h Utilities for rectangle animation demos.
+
+ This file contains common definitions for demos that show an animation of
+ many 2D rectangles.
+*/
+
+#include <math.h>
+#include <stddef.h>
+
+typedef float vec2[2];
+
+typedef struct {
+ float pos[2];
+ float size[2];
+ float fillColor[4];
+} Rect;
+
+static const vec2 rectVertices[] = {
+ {0.0f, 0.0f}, // TL
+ {1.0f, 0.0f}, // TR
+ {0.0f, 1.0f}, // BL
+ {1.0f, 1.0f} // BR
+};
+
+static const unsigned rectIndices[4] = {0, 1, 2, 3};
+
+/// Make a new rectangle with the given index (each is slightly different)
+static inline Rect
+makeRect(const size_t index, const float frameWidth)
+{
+ static const float alpha = 0.3f;
+ const float minSize = frameWidth / 64.0f;
+ const float maxSize = frameWidth / 6.0f;
+ const float s = (sinf((float)index) / 2.0f + 0.5f);
+ const float c = (cosf((float)index) / 2.0f + 0.5f);
+
+ const Rect rect = {
+ {0.0f, 0.0f}, // Position is set later during expose
+ {minSize + s * maxSize, minSize + c * maxSize},
+ {0.0f, s / 2.0f + 0.25f, c / 2.0f + 0.25f, alpha},
+ };
+
+ return rect;
+}
+
+/// Move `rect` with the given index around in an arbitrary way that looks cool
+static inline void
+moveRect(Rect* const rect,
+ const size_t index,
+ const size_t numRects,
+ const float frameWidth,
+ const float frameHeight,
+ const double time)
+{
+ const float normal = index / (float)numRects;
+ const float offset[2] = {normal * 128.0f, normal * 128.0f};
+
+ rect->pos[0] = (frameWidth - rect->size[0] + offset[0]) *
+ (sinf((float)time * rect->size[0] / 64.0f + normal) + 1.0f) /
+ 2.0f;
+ rect->pos[1] = (frameHeight - rect->size[1] + offset[1]) *
+ (cosf((float)time * rect->size[1] / 64.0f + normal) + 1.0f) /
+ 2.0f;
+}