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-rw-r--r--examples/demo_utils.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/examples/demo_utils.h b/examples/demo_utils.h
index 9057a32..e76d304 100644
--- a/examples/demo_utils.h
+++ b/examples/demo_utils.h
@@ -25,7 +25,7 @@
#include <string.h>
typedef struct {
- double lastReportTime;
+ double lastReportTime;
} PuglFpsPrinter;
typedef float vec4[4];
@@ -34,32 +34,32 @@ typedef vec4 mat4[4];
static inline void
mat4Identity(mat4 m)
{
- for (int c = 0; c < 4; ++c) {
- for (int r = 0; r < 4; ++r) {
- m[c][r] = c == r ? 1.0f : 0.0f;
- }
- }
+ for (int c = 0; c < 4; ++c) {
+ for (int r = 0; r < 4; ++r) {
+ m[c][r] = c == r ? 1.0f : 0.0f;
+ }
+ }
}
static inline void
mat4Translate(mat4 m, const float x, const float y, const float z)
{
- m[3][0] = x;
- m[3][1] = y;
- m[3][2] = z;
+ m[3][0] = x;
+ m[3][1] = y;
+ m[3][2] = z;
}
static inline void
mat4Mul(mat4 m, mat4 a, mat4 b)
{
- for (int c = 0; c < 4; ++c) {
- for (int r = 0; r < 4; ++r) {
- m[c][r] = 0.0f;
- for (int k = 0; k < 4; ++k) {
- m[c][r] += a[k][r] * b[c][k];
- }
- }
- }
+ for (int c = 0; c < 4; ++c) {
+ for (int r = 0; r < 4; ++r) {
+ m[c][r] = 0.0f;
+ for (int k = 0; k < 4; ++k) {
+ m[c][r] += a[k][r] * b[c][k];
+ }
+ }
+ }
}
static inline void
@@ -71,37 +71,37 @@ mat4Ortho(mat4 m,
const float n,
const float f)
{
- m[0][0] = 2.0f / (r - l);
- m[0][1] = m[0][2] = m[0][3] = 0.0f;
+ m[0][0] = 2.0f / (r - l);
+ m[0][1] = m[0][2] = m[0][3] = 0.0f;
- m[1][1] = 2.0f / (t - b);
- m[1][0] = m[1][2] = m[1][3] = 0.0f;
+ m[1][1] = 2.0f / (t - b);
+ m[1][0] = m[1][2] = m[1][3] = 0.0f;
- m[2][2] = -2.0f / (f - n);
- m[2][0] = m[2][1] = m[2][3] = 0.0f;
+ m[2][2] = -2.0f / (f - n);
+ m[2][0] = m[2][1] = m[2][3] = 0.0f;
- m[3][0] = -(r + l) / (r - l);
- m[3][1] = -(t + b) / (t - b);
- m[3][2] = -(f + n) / (f - n);
- m[3][3] = 1.0f;
+ m[3][0] = -(r + l) / (r - l);
+ m[3][1] = -(t + b) / (t - b);
+ m[3][2] = -(f + n) / (f - n);
+ m[3][3] = 1.0f;
}
/// Calculate a projection matrix for a given perspective
static inline void
perspective(float* m, float fov, float aspect, float zNear, float zFar)
{
- const float h = tanf(fov);
- const float w = h / aspect;
- const float depth = zNear - zFar;
- const float q = (zFar + zNear) / depth;
- const float qn = 2 * zFar * zNear / depth;
-
- // clang-format off
- m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
- m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
- m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
- m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
- // clang-format on
+ const float h = tanf(fov);
+ const float w = h / aspect;
+ const float depth = zNear - zFar;
+ const float q = (zFar + zNear) / depth;
+ const float qn = 2 * zFar * zNear / depth;
+
+ // clang-format off
+ m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
+ m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
+ m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
+ m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
+ // clang-format on
}
static inline void
@@ -109,18 +109,18 @@ puglPrintFps(const PuglWorld* world,
PuglFpsPrinter* printer,
unsigned* const framesDrawn)
{
- const double thisTime = puglGetTime(world);
- if (thisTime > printer->lastReportTime + 5) {
- const double fps = *framesDrawn / (thisTime - printer->lastReportTime);
- fprintf(stderr,
- "FPS: %.2f (%u frames in %.0f seconds)\n",
- fps,
- *framesDrawn,
- thisTime - printer->lastReportTime);
-
- printer->lastReportTime = thisTime;
- *framesDrawn = 0;
- }
+ const double thisTime = puglGetTime(world);
+ if (thisTime > printer->lastReportTime + 5) {
+ const double fps = *framesDrawn / (thisTime - printer->lastReportTime);
+ fprintf(stderr,
+ "FPS: %.2f (%u frames in %.0f seconds)\n",
+ fps,
+ *framesDrawn,
+ thisTime - printer->lastReportTime);
+
+ printer->lastReportTime = thisTime;
+ *framesDrawn = 0;
+ }
}
#endif // EXAMPLES_DEMO_UTILS_H