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-rw-r--r--examples/pugl_gl3_demo.c47
1 files changed, 3 insertions, 44 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c
index a2d6094..f43592d 100644
--- a/examples/pugl_gl3_demo.c
+++ b/examples/pugl_gl3_demo.c
@@ -35,6 +35,7 @@
*/
#include "demo_utils.h"
+#include "rects.h"
#include "shader_utils.h"
#include "test/test_utils.h"
@@ -44,7 +45,6 @@
#include "pugl/pugl.h"
#include "pugl/pugl_gl.h"
-#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
@@ -55,24 +55,6 @@ static const int defaultHeight = 512;
typedef struct
{
- float pos[2];
- float size[2];
- float fillColor[4];
-} Rect;
-
-// clang-format off
-static const GLfloat rectVertices[] = {
- 0.0f, 0.0f, // TL
- 1.0f, 0.0f, // TR
- 0.0f, 1.0f, // BL
- 1.0f, 1.0f, // BR
-};
-// clang-format on
-
-static const GLuint rectIndices[4] = {0, 1, 2, 3};
-
-typedef struct
-{
PuglTestOptions opts;
PuglWorld* world;
PuglView* view;
@@ -134,19 +116,7 @@ onExpose(PuglView* view)
glUniformMatrix4fv(app->u_projection, 1, GL_FALSE, (const GLfloat*)&proj);
for (size_t i = 0; i < app->numRects; ++i) {
- Rect* rect = &app->rects[i];
- const float normal = i / (float)app->numRects;
- const float offset[2] = {normal * 128.0f, normal * 128.0f};
-
- // Move rect around in an arbitrary way that looks cool
- rect->pos[0] = (width - rect->size[0] + offset[0]) *
- (sinf((float)time * rect->size[0] / 64.0f + normal) +
- 1.0f) /
- 2.0f;
- rect->pos[1] = (height - rect->size[1] + offset[1]) *
- (cosf((float)time * rect->size[1] / 64.0f + normal) +
- 1.0f) /
- 2.0f;
+ moveRect(&app->rects[i], i, app->numRects, width, height, time);
}
glBufferSubData(GL_ARRAY_BUFFER,
@@ -199,20 +169,9 @@ onEvent(PuglView* view, const PuglEvent* event)
static Rect*
makeRects(const size_t numRects)
{
- const float minSize = (float)defaultWidth / 64.0f;
- const float maxSize = (float)defaultWidth / 6.0f;
- const float boxAlpha = 0.2f;
-
Rect* rects = (Rect*)calloc(numRects, sizeof(Rect));
for (size_t i = 0; i < numRects; ++i) {
- const float s = (sinf((float)i) / 2.0f + 0.5f);
- const float c = (cosf((float)i) / 2.0f + 0.5f);
-
- rects[i].size[0] = minSize + s * maxSize;
- rects[i].size[1] = minSize + c * maxSize;
- rects[i].fillColor[1] = s / 2.0f + 0.25f;
- rects[i].fillColor[2] = c / 2.0f + 0.25f;
- rects[i].fillColor[3] = boxAlpha;
+ rects[i] = makeRect(i, (float)defaultWidth);
}
return rects;