aboutsummaryrefslogtreecommitdiffstats
path: root/examples/shaders/rect.vert
diff options
context:
space:
mode:
Diffstat (limited to 'examples/shaders/rect.vert')
-rw-r--r--examples/shaders/rect.vert8
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/shaders/rect.vert b/examples/shaders/rect.vert
index 0fa4dbc..ebdbec5 100644
--- a/examples/shaders/rect.vert
+++ b/examples/shaders/rect.vert
@@ -4,6 +4,8 @@
/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels)
to the fragment shader for drawing the border. */
+precision mediump float;
+
UBO(binding = 0) uniform UniformBufferObject
{
mat4 projection;
@@ -15,9 +17,9 @@ layout(location = 1) in vec2 v_origin;
layout(location = 2) in vec2 v_size;
layout(location = 3) in vec4 v_fillColor;
-INTER(location = 0) noperspective out vec2 f_uv;
-INTER(location = 1) noperspective out vec2 f_size;
-INTER(location = 2) noperspective out vec4 f_fillColor;
+INTER(location = 0) NOPERSPECTIVE out vec2 f_uv;
+INTER(location = 1) NOPERSPECTIVE out vec2 f_size;
+INTER(location = 2) NOPERSPECTIVE out vec4 f_fillColor;
void
main()