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+/*
+ Copyright 2012 David Robillard <http://drobilla.net>
+ Copyright 2011-2012 Ben Loftis, Harrison Consoles
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_internal.h Private platform-independent definitions.
+
+ Note this file contains function definitions, so it must be compiled into
+ the final binary exactly once. Each platform specific implementation file
+ including it once should achieve this.
+*/
+
+#include "pugl.h"
+
+typedef struct PuglPlatformDataImpl PuglPlatformData;
+
+struct PuglWindowImpl {
+ PuglHandle handle;
+ PuglCloseFunc closeFunc;
+ PuglDisplayFunc displayFunc;
+ PuglKeyboardFunc keyboardFunc;
+ PuglMotionFunc motionFunc;
+ PuglMouseFunc mouseFunc;
+ PuglReshapeFunc reshapeFunc;
+
+ PuglPlatformData* impl;
+
+ int width;
+ int height;
+ bool redisplay;
+};
+
+void
+puglSetHandle(PuglWindow* window, PuglHandle handle)
+{
+ window->handle = handle;
+}
+
+PuglHandle
+puglGetHandle(PuglWindow* window)
+{
+ return window->handle;
+}
+
+void
+puglSetCloseFunc(PuglWindow* window, PuglCloseFunc closeFunc)
+{
+ window->closeFunc = closeFunc;
+}
+
+void
+puglSetDisplayFunc(PuglWindow* window, PuglDisplayFunc displayFunc)
+{
+ window->displayFunc = displayFunc;
+}
+
+void
+puglSetKeyboardFunc(PuglWindow* window, PuglKeyboardFunc keyboardFunc)
+{
+ window->keyboardFunc = keyboardFunc;
+}
+
+void
+puglSetMotionFunc(PuglWindow* window, PuglMotionFunc motionFunc)
+{
+ window->motionFunc = motionFunc;
+}
+
+void
+puglSetMouseFunc(PuglWindow* window, PuglMouseFunc mouseFunc)
+{
+ window->mouseFunc = mouseFunc;
+}
+
+void
+puglSetReshapeFunc(PuglWindow* window, PuglReshapeFunc reshapeFunc)
+{
+ window->reshapeFunc = reshapeFunc;
+}