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-rw-r--r--test/demo_utils.h170
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diff --git a/test/demo_utils.h b/test/demo_utils.h
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-/*
- Copyright 2012-2019 David Robillard <http://drobilla.net>
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-*/
-
-#include "pugl/pugl.h"
-
-#include <math.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <string.h>
-
-typedef struct {
- double lastReportTime;
-} PuglFpsPrinter;
-
-typedef float vec4[4];
-typedef vec4 mat4[4];
-
-// clang-format off
-
-static const float cubeStripVertices[] = {
- -1.0f, 1.0f, 1.0f, // Front top left
- 1.0f, 1.0f, 1.0f, // Front top right
- -1.0f, -1.0f, 1.0f, // Front bottom left
- 1.0f, -1.0f, 1.0f, // Front bottom right
- 1.0f, -1.0f, -1.0f, // Back bottom right
- 1.0f, 1.0f, 1.0f, // Front top right
- 1.0f, 1.0f, -1.0f, // Back top right
- -1.0f, 1.0f, 1.0f, // Front top left
- -1.0f, 1.0f, -1.0f, // Back top left
- -1.0f, -1.0f, 1.0f, // Front bottom left
- -1.0f, -1.0f, -1.0f, // Back bottom left
- 1.0f, -1.0f, -1.0f, // Back bottom right
- -1.0f, 1.0f, -1.0f, // Back top left
- 1.0f, 1.0f, -1.0f // Back top right
-};
-
-static const float cubeFrontLineLoop[] = {
- -1.0f, 1.0f, 1.0f, // Front top left
- 1.0f, 1.0f, 1.0f, // Front top right
- 1.0f, -1.0f, 1.0f, // Front bottom right
- -1.0f, -1.0f, 1.0f, // Front bottom left
-};
-
-static const float cubeBackLineLoop[] = {
- -1.0f, 1.0f, -1.0f, // Back top left
- 1.0f, 1.0f, -1.0f, // Back top right
- 1.0f, -1.0f, -1.0f, // Back bottom right
- -1.0f, -1.0f, -1.0f, // Back bottom left
-};
-
-static const float cubeSideLines[] = {
- -1.0f, 1.0f, 1.0f, // Front top left
- -1.0f, 1.0f, -1.0f, // Back top left
-
- -1.0f, -1.0f, 1.0f, // Front bottom left
- -1.0f, -1.0f, -1.0f, // Back bottom left
-
- 1.0f, 1.0f, 1.0f, // Front top right
- 1.0f, 1.0f, -1.0f, // Back top right
-
- 1.0f, -1.0f, 1.0f, // Front bottom right
- 1.0f, -1.0f, -1.0f, // Back bottom right
-};
-
-// clang-format on
-
-static inline void
-mat4Identity(mat4 m)
-{
- for (int c = 0; c < 4; ++c) {
- for (int r = 0; r < 4; ++r) {
- m[c][r] = c == r ? 1.0f : 0.0f;
- }
- }
-}
-
-static inline void
-mat4Translate(mat4 m, const float x, const float y, const float z)
-{
- m[3][0] = x;
- m[3][1] = y;
- m[3][2] = z;
-}
-
-static inline void
-mat4Mul(mat4 m, mat4 a, mat4 b)
-{
- for (int c = 0; c < 4; ++c) {
- for (int r = 0; r < 4; ++r) {
- m[c][r] = 0.0f;
- for (int k = 0; k < 4; ++k) {
- m[c][r] += a[k][r] * b[c][k];
- }
- }
- }
-}
-
-static inline void
-mat4Ortho(mat4 m,
- const float l,
- const float r,
- const float b,
- const float t,
- const float n,
- const float f)
-{
- m[0][0] = 2.0f / (r - l);
- m[0][1] = m[0][2] = m[0][3] = 0.0f;
-
- m[1][1] = 2.0f / (t - b);
- m[1][0] = m[1][2] = m[1][3] = 0.0f;
-
- m[2][2] = -2.0f / (f - n);
- m[2][0] = m[2][1] = m[2][3] = 0.0f;
-
- m[3][0] = -(r + l) / (r - l);
- m[3][1] = -(t + b) / (t - b);
- m[3][2] = -(f + n) / (f - n);
- m[3][3] = 1.0f;
-}
-
-/** Calculate a projection matrix for a given perspective. */
-static inline void
-perspective(float* m, float fov, float aspect, float zNear, float zFar)
-{
- const float h = tanf(fov);
- const float w = h / aspect;
- const float depth = zNear - zFar;
- const float q = (zFar + zNear) / depth;
- const float qn = 2 * zFar * zNear / depth;
-
- // clang-format off
- m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
- m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
- m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
- m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
- // clang-format on
-}
-
-static inline void
-puglPrintFps(const PuglWorld* world,
- PuglFpsPrinter* printer,
- unsigned* const framesDrawn)
-{
- const double thisTime = puglGetTime(world);
- if (thisTime > printer->lastReportTime + 5) {
- const double fps = *framesDrawn / (thisTime - printer->lastReportTime);
- fprintf(stderr,
- "%u frames in %.0f seconds = %.3f FPS\n",
- *framesDrawn,
- thisTime - printer->lastReportTime,
- fps);
-
- printer->lastReportTime = thisTime;
- *framesDrawn = 0;
- }
-}