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Diffstat (limited to 'test/test_cursor.c')
-rw-r--r-- | test/test_cursor.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/test/test_cursor.c b/test/test_cursor.c new file mode 100644 index 0000000..89e81aa --- /dev/null +++ b/test/test_cursor.c @@ -0,0 +1,75 @@ +// Copyright 2021-2023 David Robillard <d@drobilla.net> +// SPDX-License-Identifier: ISC + +// Basic test that ensures changing the cursor seems to work + +#undef NDEBUG + +#include "test_utils.h" + +#include "pugl/pugl.h" +#include "pugl/stub.h" + +#include <assert.h> +#include <stdbool.h> + +typedef struct { + PuglWorld* world; + PuglView* view; + PuglTestOptions opts; + bool exposed; +} PuglTest; + +static PuglStatus +onEvent(PuglView* const view, const PuglEvent* const event) +{ + PuglTest* const test = (PuglTest*)puglGetHandle(view); + + if (test->opts.verbose) { + printEvent(event, "Event: ", true); + } + + if (event->type == PUGL_EXPOSE) { + assert(!puglGetContext(view)); + test->exposed = true; + } + + return PUGL_SUCCESS; +} + +int +main(int argc, char** argv) +{ + PuglWorld* const world = puglNewWorld(PUGL_PROGRAM, 0); + PuglView* const view = puglNewView(world); + const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); + PuglTest test = {world, view, opts, false}; + + // Set up and show view + puglSetClassName(test.world, "PuglTest"); + puglSetWindowTitle(test.view, "Pugl Cursor Test"); + puglSetHandle(test.view, &test); + puglSetBackend(test.view, puglStubBackend()); + puglSetEventFunc(test.view, onEvent); + puglSetSizeHint(test.view, PUGL_DEFAULT_SIZE, 256, 256); + puglSetPosition(test.view, 896, 640); + puglShow(test.view, PUGL_SHOW_RAISE); + + // Drive event loop until the view gets exposed + while (!test.exposed) { + puglUpdate(test.world, -1.0); + } + + // Change the cursor, updating each time + assert(puglSetCursor(test.view, (PuglCursor)-1)); + for (unsigned i = 0; i < (unsigned)PUGL_CURSOR_ALL_SCROLL; ++i) { + assert(!puglSetCursor(test.view, (PuglCursor)i)); + assert(!puglUpdate(test.world, 0.1)); + } + + // Tear down + puglFreeView(test.view); + puglFreeWorld(test.world); + + return 0; +} |