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-rw-r--r--test/test_cursor.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/test/test_cursor.c b/test/test_cursor.c
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index 0000000..89e81aa
--- /dev/null
+++ b/test/test_cursor.c
@@ -0,0 +1,75 @@
+// Copyright 2021-2023 David Robillard <d@drobilla.net>
+// SPDX-License-Identifier: ISC
+
+// Basic test that ensures changing the cursor seems to work
+
+#undef NDEBUG
+
+#include "test_utils.h"
+
+#include "pugl/pugl.h"
+#include "pugl/stub.h"
+
+#include <assert.h>
+#include <stdbool.h>
+
+typedef struct {
+ PuglWorld* world;
+ PuglView* view;
+ PuglTestOptions opts;
+ bool exposed;
+} PuglTest;
+
+static PuglStatus
+onEvent(PuglView* const view, const PuglEvent* const event)
+{
+ PuglTest* const test = (PuglTest*)puglGetHandle(view);
+
+ if (test->opts.verbose) {
+ printEvent(event, "Event: ", true);
+ }
+
+ if (event->type == PUGL_EXPOSE) {
+ assert(!puglGetContext(view));
+ test->exposed = true;
+ }
+
+ return PUGL_SUCCESS;
+}
+
+int
+main(int argc, char** argv)
+{
+ PuglWorld* const world = puglNewWorld(PUGL_PROGRAM, 0);
+ PuglView* const view = puglNewView(world);
+ const PuglTestOptions opts = puglParseTestOptions(&argc, &argv);
+ PuglTest test = {world, view, opts, false};
+
+ // Set up and show view
+ puglSetClassName(test.world, "PuglTest");
+ puglSetWindowTitle(test.view, "Pugl Cursor Test");
+ puglSetHandle(test.view, &test);
+ puglSetBackend(test.view, puglStubBackend());
+ puglSetEventFunc(test.view, onEvent);
+ puglSetSizeHint(test.view, PUGL_DEFAULT_SIZE, 256, 256);
+ puglSetPosition(test.view, 896, 640);
+ puglShow(test.view, PUGL_SHOW_RAISE);
+
+ // Drive event loop until the view gets exposed
+ while (!test.exposed) {
+ puglUpdate(test.world, -1.0);
+ }
+
+ // Change the cursor, updating each time
+ assert(puglSetCursor(test.view, (PuglCursor)-1));
+ for (unsigned i = 0; i < (unsigned)PUGL_CURSOR_ALL_SCROLL; ++i) {
+ assert(!puglSetCursor(test.view, (PuglCursor)i));
+ assert(!puglUpdate(test.world, 0.1));
+ }
+
+ // Tear down
+ puglFreeView(test.view);
+ puglFreeWorld(test.world);
+
+ return 0;
+}