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2020-03-06Move puglSetBackend() to init groupDavid Robillard1-11/+11
2020-03-06Move puglSetEventFunc() to init groupDavid Robillard1-6/+6
2020-03-06Move puglPostRedisplay() and friend to graphics groupDavid Robillard1-12/+12
2020-03-06Move puglGetClipboard() after puglGetClipboard() for consistencyDavid Robillard1-11/+11
2020-03-06Move puglHasFocus() after puglGrabFocus() for consistencyDavid Robillard1-6/+6
2020-03-06Move puglGetVisible() to more sensible locationDavid Robillard1-6/+6
2020-03-06Move type definitions to the group they are relevant toDavid Robillard1-72/+72
2020-03-06Clean up event field documentationDavid Robillard1-53/+54
2020-03-06Use 2-space indentation for CSSDavid Robillard1-332/+332
This is what stylelint wants and it's easier to just change than mess with the configuration.
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard6-19/+43
2020-03-02Omit deprecated implementations with PUGL_DISABLE_DEPRECATEDDavid Robillard4-2/+14
2020-03-02X11: Fix return type of puglX11GlGetAttrib()David Robillard1-1/+1
2020-03-02X11: Fix return type of puglX11GlHintValue()David Robillard1-1/+1
2020-03-01Add clang-format configuration fileDavid Robillard1-0/+127
The code is not yet all automatically formatted, and this does not exactly match the current style, but it's about as close as I can get.
2020-03-01Cleanup: Use a consistent style for all backend definitionsDavid Robillard6-54/+42
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard7-88/+128
2020-03-01Cleanup: Shorten event printing codeDavid Robillard1-42/+63
2020-03-01Cleanup: Fix includesDavid Robillard6-5/+8
2020-03-01Disable android-cloexec-fopen clang-tidy warningDavid Robillard1-0/+1
2020-03-01Put PuglEventAny member of PuglEvent first for easy initializationDavid Robillard3-8/+5
2020-03-01Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macrosDavid Robillard5-28/+16
Just to keep the C++ noise out of the headers.
2020-03-01Fix documentation groupingDavid Robillard5-14/+40
2020-03-01Fix arrow style in API documentationDavid Robillard1-2/+8
Hiding this broke the indentation for nested lists. This reverts to something like the default Doxygen style.
2020-02-18Cairo Test: Preserve clip rectangle for background fillDavid Robillard1-2/+1
2020-02-18X11: Use ephemeral Cairo surfaces for drawingDavid Robillard1-51/+66
This uses a similar approach to Gtk, where surfaces are created every draw call. It is a bit slower for a single application in most cases, but uses less memory when drawing isn't happening and plays more nicely with other views or applications.
2020-02-18Pass expose event to backend enter and leave functionsDavid Robillard11-66/+65
This is needed for clipping. Unfortunately, the puglEnterContext() and puglLeaveContext() API was not suitable for this, but this shouldn't matter in user code because it is only used for setup, and is slated for removal anyway. Instead, just call the backend functions directly in the implementation.
2020-02-18Remove immediate dispatch of exposed rectsDavid Robillard1-30/+2
This was a hack to support only exposing the rects that were explicitly exposed with puglPostRedisplayRect(), but it caused flaky drawing issues because it circumvented the deferral of exposure until the end of the loop. Instead, simply expand the pending expose to be dispatched later as usual. This means that only the union will be exposed in the end, so more area might be drawn than necessary, but this is probably good enough. If not, we will have to maintain a set of rects and be more clever about combining them.
2020-02-18X11: Use a single Cairo contextDavid Robillard1-22/+20
Cairo has a built-in cache that makes this fast enough to not matter, and it removes some state which is always good.
2020-02-18Fix recursive context entryDavid Robillard1-2/+0
2020-02-15Set waflib as vendored to fix Github language detectionDavid Robillard1-0/+1
2020-02-11X11: Fix XMoveResizeWindow error checkZoƫ Sparks2-3/+4
In Xlib, a return value of 0 indicates an error (see "Xlib - C Language X Interface", Ch. 1, "Errors"). XMoveResizeWindow accordingly returns 1 on success, but the error check in puglSetFrame used the usual C convention, and so was backwards.
2020-02-02Add tags to Windows builds to exclude Gitlab shared runnersDavid Robillard1-8/+4
Gitlab now has shared Windows runners, which is cool, but unfortunately they don't have Python, so they are useless here and will cause failed builds if they pick up the job.
2020-02-02Only resize backend when necessaryDavid Robillard2-17/+26
This avoids resizing the backend when the window is only moved, which fixes flicker with Cairo where resizing is expensive.
2020-02-02X11: Dispatch exposures from event callbacks in the same iterationDavid Robillard2-1/+16
2020-02-02X11: Avoid calculating expose rect if view is not visibleDavid Robillard1-10/+10
2020-02-02X11: Factor out adding a pending exposureDavid Robillard1-14/+22
2019-12-11GL3 Test: Use instancingDavid Robillard3-60/+88
2019-12-11GL3 Test: Update bindings to OpenGL 3.3David Robillard2-8/+324
2019-12-11GL3 Test: Spread out rectangles moreDavid Robillard1-7/+11
2019-12-11GL3 Test: Use core profile in shadersDavid Robillard2-2/+2
2019-12-11GL3 Test: Use camel case for shader variablesDavid Robillard1-11/+11
2019-12-11GL3 Test: Calculate border color on the GPUDavid Robillard2-22/+14
2019-12-11GL3 Test: Move shaders to separate filesDavid Robillard4-43/+94
2019-12-09Mac: Fix missing NSWindowStyleMask type on 10.11Hanspeter Portner2-3/+9
2019-12-09Fix use of incorrect union elementDavid Robillard1-4/+4
2019-12-09Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-21Cleanup: Fix flake8 warningsDavid Robillard1-7/+7
2019-11-21Check explicitly for GLX and only link against the necessary libraryDavid Robillard1-2/+10
It turns out that on some systems GLX is implemented in libGLX (which brings in only libGLdispatch), while on others it is implemented in libGL.
2019-11-21Rename "backend" headersDavid Robillard20-165/+234
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-21Use consistent include guardsDavid Robillard5-15/+15