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2020-03-15X11: Don't use CAIRO_OPERATOR_SOURCE for blittingDavid Robillard1-1/+0
This causes artifacts in some scenarios. Although CAIRO_OPERATOR_SOURCE should be faster, the default operator works better in the absence of real double buffering.
2020-03-15X11: Only enter drawing context if an expose is pendingDavid Robillard1-2/+2
2020-03-15X11: Update frame immediately on ConfigureNotifyDavid Robillard1-0/+4
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched.
2020-03-15X11: Factor out selection event handlingDavid Robillard1-40/+69
2020-03-15Move configure shortcut and frame update to common implementationDavid Robillard3-36/+23
2020-03-15Remove backend resize methodDavid Robillard12-43/+6
2020-03-15Windows: Use ephemeral Cairo surface for drawingDavid Robillard1-38/+37
2020-03-15Mac: Remove unnecessary resize handler in GL backendDavid Robillard1-12/+2
2020-03-15Print events in Cairo demoDavid Robillard1-0/+2
2020-03-15Remove static data from Cairo demoDavid Robillard1-44/+56
2020-03-14Add note about building local documentation to READMEDavid Robillard1-1/+3
2020-03-14Add documentation about test programsDavid Robillard1-0/+31
2020-03-14Don't generate unused config headerDavid Robillard1-1/+0
2020-03-14Add logging APIDavid Robillard8-24/+105
2020-03-13Strengthen warningsDavid Robillard6-20/+17
2020-03-09Deprecate puglEnterContext() and puglLeaveContext()David Robillard2-29/+37
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time.
2020-03-09GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROYDavid Robillard1-19/+17
This eliminates the use of puglEnterContext().
2020-03-09GL3 Demo: Factor out GL setup and teardownDavid Robillard1-69/+102
2020-03-09Window Demo: Fix updating when not runnning continuouslyDavid Robillard2-7/+17
2020-03-09Add test for redisplays posted in the event loopDavid Robillard2-1/+134
2020-03-09Add PuglEventClient and puglSendEvent()David Robillard6-6/+128
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way.
2020-03-09X11: Factor out converting PuglEventExpose to XExposeEventDavid Robillard1-16/+50
2020-03-09X11: Only send configure events if something has changedDavid Robillard3-13/+27
2020-03-09Add test for basic view creation, exposure, and destructionDavid Robillard2-1/+168
2020-03-09Add create, destroy, map, and unmap eventsDavid Robillard6-16/+74
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff
2020-03-09Windows: Configure and redraw only when window is shown, not hiddenDavid Robillard1-3/+5
2020-03-09Windows: Remove unused stores of rectDavid Robillard1-2/+2
2020-03-09Cleanup: Remove unnecessary includesDavid Robillard2-2/+0
Apparently glxext.h is always included in glx.h on modern systems. The window demo does not actually use any GL functions directly since they are all factored out.
2020-03-09Cleanup: Remove modern key from clang-format fileDavid Robillard1-1/+0
This causes errors with too old (but still relatively recent) versions of clang-format.
2020-03-09Use autowaf.build_dox to build documentationDavid Robillard1-9/+1
2020-03-09Show data structures on group pagesDavid Robillard1-1/+1
2020-03-09Fix build with unknown C compilersDavid Robillard1-2/+2
2020-03-09Improve documentation fonts on MacOS and WindowsDavid Robillard1-15/+11
2020-03-08Enable double buffering by defaultDavid Robillard2-4/+4
2020-03-08Add vsync command line options to demosDavid Robillard4-6/+23
2020-03-08Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVALDavid Robillard1-1/+1
2020-03-08Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVALDavid Robillard1-2/+3
2020-03-08X11: Implement PUGL_SWAP_INTERVALDavid Robillard1-0/+9
2020-03-08X11: Use function typedefs in glxext.hDavid Robillard1-6/+4
2020-03-08Embed Demo: Simplify FPS counterDavid Robillard1-3/+3
What we're really interested in here is how often the main loop iteration runs.
2020-03-08Embed Demo: Only redisplay on input when not running continuouslyDavid Robillard1-5/+11
2020-03-08Add multiple window exampleDavid Robillard2-0/+245
2020-03-08Factor out cube drawingDavid Robillard3-59/+93
2020-03-08Move demo programs to examples directoryDavid Robillard10-21/+22
These are not really tests, but examples or demos, which has caused some confusion in the past. So, move them, and make room for actual tests.
2020-03-08Split graphical utilities out from test_utils.hDavid Robillard5-149/+174
2020-03-08Print when unknown events are received in testsDavid Robillard1-0/+3
2020-03-08Add a user data handle to the worldDavid Robillard3-1/+36
2020-03-08Windows: Fix initial frame sizeDavid Robillard1-0/+1
2020-03-08Windows: Prevent input in one window from stalling anotherDavid Robillard1-4/+21
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity.
2020-03-08Mac: Prevent indefinite blocking of puglDispatchEventsDavid Robillard1-0/+9