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2019-07-28Give backends general namesDavid Robillard6-30/+52
Towards making them opaque and exposing them to the user to decouple the core library from backends. The general names mean that it won't be possible to build multiple backends for one platform into the same binary, but that seems reasonable for now, and it will make things simpler without needing to add a bunch of dispatch code. That will still be possible if it's ever needed, though.
2019-07-28Rename getHandle to getContext for consistent terminologyDavid Robillard4-6/+6
2019-07-28Rename PuglDrawContext to PuglBackendDavid Robillard7-29/+29
This name was pretty confusing since there is already the concept of a "context".
2019-07-28Cleanup: Remove redundant preprocessor checksDavid Robillard1-4/+0
2019-07-28Cleanup: Remove redundant context type checksDavid Robillard1-7/+3
2019-07-28Cleanup: Add some constnessDavid Robillard1-2/+2
2019-07-28Mac: Set test app bundles as high resolution capableDavid Robillard2-0/+26
This fixes the nasty title bar scaling.
2019-07-28Mac: Fix warningDavid Robillard1-1/+2
2019-07-28Fix unused parameter warnings and prevent rotDavid Robillard9-28/+58
2019-07-28Fix building pugl_cairo_test as C++David Robillard1-1/+1
2019-07-26Windows: Implement size constraintsDavid Robillard3-1/+50
There are two possible approaches to take here: try to expand dimensions that are not being explicitly resized (for example expand the bottom when dragging right), or just stop single-dimension resizes if they would go out of range. I chose the latter here for two reasons: it's hard to always do something smooth and unsurprising with the first approach (and it would require more code), and it can be nice from the user's perspective to easily be able to resize the window to exactly one of its aspect ratio limits. For example, it is very easy to drag pugl_test to 1:1 or 16:9. In other words, simplicity and user power wins.
2019-07-25Clear GL context in puglLeaveContext() on all platformsDavid Robillard2-0/+3
2019-07-25Improve packing of PuglViewImplDavid Robillard1-16/+13
2019-07-25X11: Fix unused parameter warningsDavid Robillard1-0/+4
2019-07-25X11: Close input context on destructionDavid Robillard1-0/+6
2019-07-25Add missing includeDavid Robillard1-0/+1
2019-07-25Add logo resourcesDavid Robillard3-0/+376
Because branding is very important for low-level platform abstraction libraries. More seriously, to have something to test icon support with.
2019-07-25Mac: Fix build on MacOS older than 10.10David Robillard1-0/+6
2019-07-25Mac: Use mach_absolute_time()David Robillard1-4/+3
This fixes the build for older versions of MacOS, since clock_gettime() was only added in 10.12.
2019-07-25Use standard Cairo include paths everywhereDavid Robillard2-3/+3
Weird convention, that.
2019-07-25Windows: Fix initial display once againDavid Robillard1-5/+6
I have no idea why this affects anything, but it seems to fix this, this time, again. One of these days I'll get it right.
2019-07-25Use standard cairo include pathDavid Robillard1-1/+1
2019-07-25Fix type of PuglEventText::timeDavid Robillard1-1/+1
2019-07-25Mac: Fix event Y coordinatesDavid Robillard1-9/+9
2019-07-25Handle backspace and delete consistently across platformsStefan Westerfeld2-0/+4
2019-07-25Remove PUGL_API from documentationDavid Robillard1-6/+13
2019-07-24Update READMEDavid Robillard1-17/+17
2019-07-24Support additional special keysDavid Robillard4-79/+133
2019-07-24Unify key and character fields and separate text eventsDavid Robillard7-220/+288
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods.
2019-07-24Rename PuglEventKey::utf8 to "string" with char typeDavid Robillard5-30/+29
This matches Gtk and is generally less annoying to work with.
2019-07-24Remove view pointer from eventsDavid Robillard4-31/+13
This makes events POD, which is generally nice. The view was originally added to reflect the display and window references in XEvent, but doesn't seem very useful in Pugl applications.
2019-07-24Represent event time as double in seconds on all platformsStefan Westerfeld3-15/+15
2019-07-24Simplify modifier translation codeDavid Robillard3-22/+16
2019-07-23Test: Move some generic code to a separate headerDavid Robillard2-124/+147
2019-07-23Test: Move test programs to a subdirectoryDavid Robillard3-1/+1
2019-07-23Test: Factor out event printingDavid Robillard1-39/+57
2019-07-23Mac: Give new child views focus on creationDavid Robillard1-0/+1
2019-07-23Mac: Fix initial view allocationDavid Robillard1-2/+1
2019-07-23Mac: Fix coordinate systemDavid Robillard1-0/+5
2019-07-23Windows: Only kill timer when actually flashingDavid Robillard1-2/+6
2019-07-23Windows: Only set double buffered pixel format when requestedDavid Robillard1-1/+2
2019-07-23Windows: Clean up and factor out window flagsDavid Robillard1-10/+24
2019-07-23Windows: Focus windows when shownDavid Robillard1-0/+1
This is a bit sloppy, but matches the typical behaviour on other platforms.
2019-07-23Windows: Improve live resize smoothnessDavid Robillard1-8/+9
2019-07-23Windows: Fix configured window sizeDavid Robillard1-1/+1
2019-07-23Windows: Use DispatchMessageDavid Robillard1-1/+1
Unlike on other platforms, PeekMessage can return messages for windows other than the given parameter (namely children). Unfortunately it doesn't seem possible to implement this function on Windows to work exactly like on the other platforms, but using DispatchMessage will at least dispatch them accordingly.
2019-07-23X11: Fix memory leakDavid Robillard1-0/+2
2019-07-23X11: Factor out impl variable for brevityDavid Robillard1-11/+12
2019-07-23X11: Improve live resize smoothnessDavid Robillard1-9/+15
This avoids a double context swap when both a configure and expose event arrive in the same loop iteration, which happens often during resize.
2019-07-23X11: Factor out window event maskDavid Robillard1-5/+6