Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-08-02 | Test: Configure GL in configure handler instead of main | David Robillard | 1 | -6/+4 | |
2019-08-02 | Test: Factor out FPS printer | David Robillard | 3 | -24/+35 | |
2019-08-01 | Add missing string termination | David Robillard | 1 | -1/+1 | |
2019-07-31 | Windows: Support UTF8 in window titles | David Robillard | 1 | -1/+19 | |
2019-07-31 | X11: Support UTF8 in window titles | JP Cimalando | 3 | -1/+10 | |
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem. | |||||
2019-07-31 | Cleanup: Remove debug print that snuck in there somehow | David Robillard | 1 | -1/+0 | |
2019-07-30 | Fix incorrect comment | ssj71 | 1 | -1/+1 | |
The comment was missed when merging the new text API from a branch based on the old integer milliseconds time. | |||||
2019-07-29 | Add stability and distribution information to README | David Robillard | 1 | -0/+39 | |
2019-07-29 | X11: Implement double buffering for Cairo | David Robillard | 1 | -31/+66 | |
Also save and restore cairo context state around callbacks, so applications don't need to worry about smashing cairo state across exposures. | |||||
2019-07-29 | Add animation to Cairo test program | David Robillard | 2 | -24/+62 | |
Mainly to be able to test backends, this is still a silly program. | |||||
2019-07-29 | Build separate libraries | David Robillard | 2 | -84/+150 | |
This builds separate libraries for the core and backends, and installs different pkg-config files for different configurations. | |||||
2019-07-29 | Mac: Separate backends from platform implementation | David Robillard | 5 | -391/+451 | |
2019-07-29 | Mac: Add Cairo on Quartz support | David Robillard | 2 | -132/+113 | |
This avoids the general hassles of OpenGL, which is deprecated on MacOS, and Cairo apps look much nicer and more integrated this way. As far as I can tell, Cairo actually works best here out of all the platforms, the Windows and X11 backends aren't quite as smooth. | |||||
2019-07-29 | Mac: Make drawView a generic NSView | David Robillard | 1 | -20/+46 | |
2019-07-29 | Mac: Separate NSOpenGLView from input handling view | David Robillard | 1 | -113/+142 | |
2019-07-29 | Mac: Use scrolling delta for scroll events | David Robillard | 1 | -2/+2 | |
I am not sure exactly what the difference is between these, but the documentation says to use these for scroll events. They do have different values for touchpads and the scrolling one feels a bit nicer. | |||||
2019-07-29 | Add option to install entire implementation as headers | David Robillard | 1 | -6/+12 | |
2019-07-29 | Set hidden visibility globally | David Robillard | 1 | -4/+7 | |
2019-07-29 | Properly check for libm | David Robillard | 1 | -6/+5 | |
2019-07-29 | Build both static and shared library by default | David Robillard | 1 | -2/+4 | |
2019-07-29 | Windows: Enable shared library build | David Robillard | 1 | -1/+0 | |
2019-07-29 | Cleanup: Use fancy syntax for waf environments | David Robillard | 1 | -8/+8 | |
2019-07-29 | Cleanup: Clean up includes and call IWYU in lint target | David Robillard | 9 | -4/+26 | |
2019-07-29 | Cleanup: Fix Python whitespace | David Robillard | 1 | -2/+7 | |
2019-07-29 | Fix various clang-tidy warnings | David Robillard | 4 | -18/+26 | |
2019-07-29 | Fix potential memory leak on error | David Robillard | 1 | -0/+1 | |
2019-07-29 | Reorganize source to separate private implementation details | David Robillard | 16 | -57/+98 | |
Taking a page from C++ convention, where "detail" is for things that should not be included in user code. | |||||
2019-07-29 | Clean up file documentation | David Robillard | 16 | -10/+34 | |
2019-07-29 | Completely separate backends from platform implementation | David Robillard | 12 | -76/+47 | |
This removes PuglContextType and allows the user to pass a backend directly. Normally this would come from one of the two accessors declared in the headers, but it would be possible to add backends without changing any of the existing code at all. Unfortunately, it is not possible to preserve backwards compatibility and achieve the ultimate goal of linking only to the required dependencies, so puglInitContextType() has just been removed. | |||||
2019-07-29 | Expose PuglBackend type | David Robillard | 2 | -3/+5 | |
2019-07-29 | Add deprecation macro and deprecate puglInitResizable() | David Robillard | 4 | -4/+14 | |
2019-07-29 | Move trivial backend dispatch functions to common code | David Robillard | 4 | -54/+18 | |
2019-07-29 | Move backend to PuglView | David Robillard | 6 | -53/+53 | |
2019-07-29 | Mac: Factor some functionality out into a backend | David Robillard | 1 | -38/+151 | |
Not quite as isolated as the other platforms at this point (Objective C makes this tricky), but a step towards that and being able to simplify things in the common code by assuming that all platforms have a backend. | |||||
2019-07-29 | Windows: Disable DPI scaling | David Robillard | 1 | -0/+12 | |
This is probably not ultimately the right thing, especially without a DPI/scaling access API, but it makes the horrible default fuzziness go away. | |||||
2019-07-29 | Windows: Add Cairo support | David Robillard | 3 | -2/+223 | |
2019-07-28 | Windows: Factor out GL backend | David Robillard | 5 | -271/+428 | |
2019-07-28 | Make enterContext take a drawing parameter like leaveContext | David Robillard | 9 | -42/+54 | |
These need to be symmetric because sometimes different things need to happen in either situation when entering the context as well. | |||||
2019-07-28 | Give backends general names | David Robillard | 6 | -30/+52 | |
Towards making them opaque and exposing them to the user to decouple the core library from backends. The general names mean that it won't be possible to build multiple backends for one platform into the same binary, but that seems reasonable for now, and it will make things simpler without needing to add a bunch of dispatch code. That will still be possible if it's ever needed, though. | |||||
2019-07-28 | Rename getHandle to getContext for consistent terminology | David Robillard | 4 | -6/+6 | |
2019-07-28 | Rename PuglDrawContext to PuglBackend | David Robillard | 7 | -29/+29 | |
This name was pretty confusing since there is already the concept of a "context". | |||||
2019-07-28 | Cleanup: Remove redundant preprocessor checks | David Robillard | 1 | -4/+0 | |
2019-07-28 | Cleanup: Remove redundant context type checks | David Robillard | 1 | -7/+3 | |
2019-07-28 | Cleanup: Add some constness | David Robillard | 1 | -2/+2 | |
2019-07-28 | Mac: Set test app bundles as high resolution capable | David Robillard | 2 | -0/+26 | |
This fixes the nasty title bar scaling. | |||||
2019-07-28 | Mac: Fix warning | David Robillard | 1 | -1/+2 | |
2019-07-28 | Fix unused parameter warnings and prevent rot | David Robillard | 9 | -28/+58 | |
2019-07-28 | Fix building pugl_cairo_test as C++ | David Robillard | 1 | -1/+1 | |
2019-07-26 | Windows: Implement size constraints | David Robillard | 3 | -1/+50 | |
There are two possible approaches to take here: try to expand dimensions that are not being explicitly resized (for example expand the bottom when dragging right), or just stop single-dimension resizes if they would go out of range. I chose the latter here for two reasons: it's hard to always do something smooth and unsurprising with the first approach (and it would require more code), and it can be nice from the user's perspective to easily be able to resize the window to exactly one of its aspect ratio limits. For example, it is very easy to drag pugl_test to 1:1 or 16:9. In other words, simplicity and user power wins. | |||||
2019-07-25 | Clear GL context in puglLeaveContext() on all platforms | David Robillard | 2 | -0/+3 | |