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2023-01-14Windows: Fix potentially insecure library loadingDavid Robillard2-3/+6
2023-01-14Simplify library build definitionsDavid Robillard2-40/+10
2023-01-14Fix library naming on WindowsDavid Robillard1-0/+8
2023-01-14Windows: Disable as many windows.h features as possibleDavid Robillard1-1/+53
2023-01-14Windows: Fix build with MSVC as CDavid Robillard2-1/+1
2023-01-14Windows: Fix drawing while resizing in pugl_vulkan_cpp_demoDavid Robillard1-17/+44
2023-01-14Windows: Add PUGL_DARK_FRAME hintDavid Robillard8-7/+38
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
2023-01-14Add general string hint interfaceDavid Robillard40-153/+343
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
2023-01-13Add missing hint to C++ bindingsDavid Robillard1-2/+2
2023-01-13Fix deprecated APIDavid Robillard1-4/+4
2023-01-11MacOS: Avoid calling sendEvent in modulesreuk3-56/+33
2023-01-11Install pugl/attributes.hDavid Robillard1-1/+2
2023-01-11Remove dead codeDavid Robillard1-14/+0
2023-01-11Run inline build tests for the sake of completenessDavid Robillard1-10/+18
2023-01-11Fix potential leakDavid Robillard1-7/+10
2023-01-11Add smoke test for puglSetCursor()David Robillard2-0/+76
2023-01-11Improve test coverageDavid Robillard4-6/+13
2023-01-11Guard against required hints explicitly being set to PUGL_DONT_CAREDavid Robillard1-0/+5
2023-01-11Clean up puglRealize() implementationsDavid Robillard4-27/+18
2023-01-11Test redisplay outside of event handlersDavid Robillard1-1/+10
2023-01-11X11: Fix puglPostRedisplay() outside of event handlersDavid Robillard1-2/+4
2023-01-11X11: Make puglSendEvent() gracefully handle unrealized viewsDavid Robillard1-0/+3
2023-01-11Add missing export for puglGetBackend()David Robillard1-0/+1
2023-01-11Fix coverage of puglStrerror testDavid Robillard1-1/+1
2023-01-11Avoid running clipboard tests in parallelDavid Robillard1-2/+20
Since the clipboard is a globally shared resource, running clipboard tests in parallel is likely to fail because one test can smash the state expected by another.
2023-01-11Reduce duplicated codeDavid Robillard1-11/+1
2023-01-11Relax timer test slightly and make it run for less timeDavid Robillard1-2/+2
2023-01-11Spread tests around the screenDavid Robillard16-19/+34
This makes it unlikely for tests to be completely obscured, which should hopefully make things a bit more consistent and reliable, especially when running all of the tests in parallel. It also makes things a bit less visually confusing.
2023-01-11X11: Avoid potentially unnecessary allocation in Vulkan backendDavid Robillard1-8/+12
2023-01-11X11: Fix positioning of top-level windows with decorationsDavid Robillard2-8/+68
2023-01-11Remove cached frame from viewDavid Robillard10-214/+364
This was just a source of ambiguity and bugs, since it represented different things at different times and could become stale. Redundant data is always trouble, so eliminate it, leaving just two positions/sizes: the defaults (used when the view is not yet realized), and the last configuration.
2023-01-11Fix checks for invalid view positionsDavid Robillard3-3/+3
2023-01-11Center windows on their transient parent where possibleDavid Robillard3-16/+56
This is only really relevant in practice on MacOS and Windows. On X11, the window manager places new windows where it pleases.
2023-01-11Raise the initial display of example windowsDavid Robillard9-11/+11
This is the standard behaviour for applications.
2023-01-10Add PUGL_CURSOR_ALL_SCROLLDavid Robillard6-4/+9
2023-01-10Add missing cursors to C++ bindingsDavid Robillard1-8/+12
2023-01-10Fix inconsistent naming conventionDavid Robillard1-5/+5
2023-01-10Windows: Make puglGetScaleFactor always return a reasonable valueDavid Robillard1-4/+24
This guesses the likely scale factor when the view hasn't been realized (and so there's no real window to get information for). It may still be wrong for multiple display systems, but will always return some scale factor that "exists" on the system, and should always be correct when there's only one display.
2023-01-09Raise test windows initiallyDavid Robillard11-12/+12
This seems to make thing a bit more reliable, and matches what was happening before the addition of more precise show commands.
2023-01-08Fix Doxygen errorsDavid Robillard2-5/+7
2023-01-08Add support for OpenGL ES 3.2 in pugl_shader_demoDavid Robillard10-39/+88
2023-01-08Update example GLAD loader and add OpenGL ES 3.2David Robillard2-9/+1280
2023-01-08Prepare OpenGL context flags for OpenGL ES supportDavid Robillard15-39/+59
2023-01-08Windows: Fix OpenGL profile hint interpretationDavid Robillard1-2/+2
2023-01-08Use ensureHint pattern everywhereDavid Robillard6-60/+48
2023-01-08Add PUGL_SAMPLE_BUFFERS hintDavid Robillard8-14/+30
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this.
2023-01-08Add missing default hintDavid Robillard1-0/+1
2023-01-08Gracefully handle out of range hintsDavid Robillard2-3/+17
2023-01-08Update READMEDavid Robillard1-2/+6
2023-01-08Remove branch cloneDavid Robillard1-2/+0