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path: root/include/pugl/pugl.h
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2023-02-10Fix "double deprecated" typedefssjaehn1-2/+2
2023-01-14Windows: Add PUGL_DARK_FRAME hintDavid Robillard1-1/+2
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
2023-01-14Add general string hint interfaceDavid Robillard1-28/+111
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
2023-01-13Fix deprecated APIDavid Robillard1-4/+4
2023-01-11Add missing export for puglGetBackend()David Robillard1-0/+1
2023-01-10Add PUGL_CURSOR_ALL_SCROLLDavid Robillard1-1/+2
2023-01-08Prepare OpenGL context flags for OpenGL ES supportDavid Robillard1-5/+10
2023-01-08Add PUGL_SAMPLE_BUFFERS hintDavid Robillard1-0/+1
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this.
2023-01-08Add support for raising windowsDavid Robillard1-1/+33
2023-01-07Replace map/unmap events with more expressive configure eventsDavid Robillard1-28/+1
2023-01-07Add support for special view types and stylesDavid Robillard1-18/+100
2023-01-07Rename create/destroy events to realize/unrealizeDavid Robillard1-17/+21
As evidence that this was confusing, the documentation for these was an outright lie, and I've burned quite a bit of time in the past few days trying to rework things based around that flawed understanding. These names make it clear what these events actually are. If we need actual create/destroy events with a broader scope, they'll have to be added, but I suspect those aren't actually useful anyway.
2023-01-04Add puglUnrealize()David Robillard1-3/+11
2023-01-03Use globally unique names for documentation groupsDavid Robillard1-18/+18
This becomes important when the documentation is included in larger projects.
2023-01-02Reorganize documentationDavid Robillard1-126/+170
2023-01-02Move attributes to a separate headerDavid Robillard1-46/+2
2023-01-02Fix PUGL_NUM_CURSORSDavid Robillard1-1/+1
2022-12-24Add diagonal cursorsfalkTX1-7/+9
2022-10-30Add malloc attributes to allocating functionsDavid Robillard1-2/+8
These inform the compiler that the returned value doesn't alias with anything. Also somewhat handy as pseudo-documentation.
2022-10-07Use uppercase integer literal suffixesDavid Robillard1-8/+8
2022-06-08Use consistent terminology for native viewsDavid Robillard1-2/+11
On MacOS in particular, views and windows are entirely different concepts, so confusing them... confuses things. This was the last holdover in the API that used the old "native window".
2022-06-08Consolidate common deprecated API implementationDavid Robillard1-12/+20
2022-06-08Fox documentation formattingDavid Robillard1-1/+1
2022-06-07Use a consistent scheme for enum sizesDavid Robillard1-2/+9
2022-06-07Fix broken links in documentationDavid Robillard1-2/+2
2022-05-23Add rich clipboard supportDavid Robillard1-3/+89
This implements a more powerful protocol for working with clipboards, which supports datatype negotiation, and fixes various issues by mapping more directly to how things work on X11.
2022-05-21Add puglGetScaleFactor()David Robillard1-0/+16
2022-05-21Add puglSetPosition() and puglSetSize()David Robillard1-4/+24
These are redundant with puglSetFrame in a sense, but allow setting the size of a view without the position, or vice-versa. This API also maps more nicely to Wayland, where applications can not position themselves (but can resize).
2022-05-21Use consistent integer types for view positions and sizesDavid Robillard1-17/+33
Actual window sizes and positions fit easily in a 16-bit integer. So, we use that in "representation contexts" like events. This makes structures smaller, and allows the values to be converted to float, double, or integer without casting (since any int16_t or uint16_t value can fit in them without loss). Setter APIs use native integers for convenience, to avoid casting hassles when doing arithmetic. Ranges are checked at runtime.
2022-05-21Add a uniform API for setting size hintsDavid Robillard1-52/+138
This collapses many functions into one, which makes the API more easily extensible and reduces code size.
2022-05-21Rename PUGL_UNSUPPORTED_TYPE to be more genericDavid Robillard1-3/+3
2022-04-23Fix IWYU warningsDavid Robillard1-1/+4
I suspect that using the same configuration across both C and C++ is starting to wear a bit thin, but this will do for now.
2021-12-17Adopt REUSE machine-readable licensing standardDavid Robillard1-15/+2
See https://reuse.software/ for details.
2021-12-17Fix spelling errorsDavid Robillard1-4/+4
2021-12-17Make button numbers consistent across platformsDavid Robillard1-1/+16
There's no universal consensus on how buttons are numbered. Left, right, middle as 0, 1, 2 seems to be the most common convention on modern vaguely similar libraries, so I've gone with that. The switch to zero-based indices will obviously break all current client code. Particularly since now is the time to finish any breaking changes before a stable release, I think that is better than only changing the middle and right numbers, which would likely go unnoticed.
2021-12-16Add puglGetBackend()David Robillard1-0/+4
2021-12-16Add puglGetClassName()David Robillard1-0/+5
2021-12-16Add puglGetWindowTitle()David Robillard1-0/+5
2021-12-16Add puglGetParentWindow()David Robillard1-0/+5
2021-12-16Add puglGetTransientParent()David Robillard1-0/+10
2021-12-16Rename puglSetTransientFor to puglSetTransientParentDavid Robillard1-3/+15
2021-12-16X11: Fix potential crash in puglGrabFocus()David Robillard1-1/+8
This is really a mistake in user code, but things shouldn't crash in general. So, this commit fixes the crash and adds some documentation so that developers hopefully don't try to grab focus before it makes sense. The case that was previously a crash will now gracefully fail, that is, the focus will not be (and can not be) grabbed.
2021-05-25Rename event structs in a more readable styleDavid Robillard1-60/+117
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
2021-05-25Allow overriding PUGL_APIDavid Robillard1-8/+10
2021-05-25Fix long lineDavid Robillard1-2/+2
2021-05-03MacOS: Make puglGetNativeWorld() return the NSApplicationDavid Robillard1-1/+1
2021-02-15Remove deprecated enumeratorsDavid Robillard1-7/+0
2021-01-06Fix documentation formatting issuesDavid Robillard1-15/+12
2021-01-02Add PUGL_CONST_APIDavid Robillard1-2/+5
Just a convenience macro to make declarations a little more readable.
2021-01-02Simplify visibility boilerplateDavid Robillard1-13/+6