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Not really sure why I used a web link here (maybe because it's more stable),
but this is more conventional.
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The updates here need to happen whenever a configure is dispatched, even
outside puglDispatchEvent(). This removes the last remaining direct calls to
the event callback so the common implementation can always do the right thing.
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Unfortunately this is an API break, but there's no reasonable way to deprecate
the old function and this is required for things to work correctly. The type
will be used in following commits to tick the main loop and dispatch events
correctly for either case.
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Just to keep the C++ noise out of the headers.
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The old API was broken for programs that manage multiple views, since it was
impossible to wait for events on any view. There are also several functions in
the API which are not actually associated with views at all, so those can now
be moved to the more appropriate PuglWorld to make this more clear.
The old puglInit() and puglDestroy() functions are preserved for compatibility,
but marked as deprecated.
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Taking a page from C++ convention, where "detail" is for things that should not
be included in user code.
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