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path: root/pugl/detail/win.h
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2020-06-13Add puglSetCursor()Jean Pierre Cimalando1-0/+1
2020-05-16Add default and maximum sizeDavid Robillard1-4/+21
2020-05-16Use email address in copyright headersDavid Robillard1-1/+1
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional.
2020-05-16Fix file documentationDavid Robillard1-2/+3
2020-04-06Implement puglSetTransientFor() for Mac and WindowsDavid Robillard1-1/+4
2020-04-01Consistently use "view" terminology in APIDavid Robillard1-2/+2
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
2020-03-08Cleanup: Fix some conversion warningsDavid Robillard1-2/+2
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard1-8/+10
2019-11-03Move platform stub configuration code to platform headersDavid Robillard1-0/+24
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-09-07Clean up error handlingDavid Robillard1-2/+2
2019-09-03Add puglSetClassName()David Robillard1-1/+1
2019-09-03Add functions to get and set view size and positionDavid Robillard1-1/+2
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add PuglWorldDavid Robillard1-1/+4
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-09-03Simplify hints implementationDavid Robillard1-10/+13
2019-07-29Reorganize source to separate private implementation detailsDavid Robillard1-0/+100
Taking a page from C++ convention, where "detail" is for things that should not be included in user code.