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This allows backends which use basic software rendering (like Cairo) to share
the common basic window format setup code.
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The old API was broken for programs that manage multiple views, since it was
impossible to wait for events on any view. There are also several functions in
the API which are not actually associated with views at all, so those can now
be moved to the more appropriate PuglWorld to make this more clear.
The old puglInit() and puglDestroy() functions are preserved for compatibility,
but marked as deprecated.
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It's possible that this does bad things if a UTF8 string is used on a system
that does not support it (because XStoreName is still called), but I have no
idea how likely this scenario is.
Leaving it this way because it means the ASCII case will still work everywhere,
and it's easy enough to avoid if this is a problem.
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Taking a page from C++ convention, where "detail" is for things that should not
be included in user code.
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