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2020-06-08Windows: Only call SwapBuffers with OpenGLJean Pierre Cimalando2-2/+0
2020-06-08Windows: Fix maximum sizeDavid Robillard1-2/+4
2020-05-16Add default and maximum sizeDavid Robillard6-40/+161
2020-05-16Fix indentationDavid Robillard1-3/+3
2020-05-16Use line comments where appropriateDavid Robillard4-30/+30
2020-05-16Use email address in copyright headersDavid Robillard16-16/+16
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional.
2020-05-16Fix file documentationDavid Robillard16-24/+40
2020-04-08Mac: Use high-resolution backing surfacesDavid Robillard3-43/+111
2020-04-06Implement puglSetTransientFor() for Mac and WindowsDavid Robillard3-1/+38
2020-04-03Mac: Use NSMakeRect over CGRectMakeDavid Robillard1-1/+1
Using CGRectMake here apparently doesn't work on older versions of MacOS.
2020-04-02Make puglGetVisible() take a const view argumentDavid Robillard1-1/+1
2020-04-02Make puglSetString() safe to call with equal source and destinationDavid Robillard1-3/+5
This is sometimes used by puglSetWindowTitle() using the existing title.
2020-04-02Add missing includeDavid Robillard1-0/+1
2020-04-01Consistently use "view" terminology in APIDavid Robillard6-15/+15
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
2020-04-01Cleanup: Fix mismatched file commentsDavid Robillard1-1/+1
2020-04-01Add PUGL_BAD_PARAMETER statusDavid Robillard1-1/+3
2020-04-01Replace puglShowWindow() with puglRealize()David Robillard3-30/+45
2020-03-31Mac: Fix various warningsDavid Robillard3-25/+30
2020-03-31X11: Don't wait for timeouts less than a millisecondDavid Robillard1-1/+1
2020-03-28Tolerate puglPostRedisplay() in configure handlersDavid Robillard1-10/+11
2020-03-17Use clearer names for pointer eventsDavid Robillard3-9/+9
These old "notify" names are a smell from X11 which is a bit strange and inconsistent here, since nearly everything is a "notification" of sorts. I think the new names here are much more clear since they are consistent with the keyboard focus events.
2020-03-16Cleanup: Add missing includesDavid Robillard1-0/+2
2020-03-16Simplify puglRequestAttention()David Robillard3-37/+7
Now that timers are exposed, applications can repeatedly nag for attention themselves if they really want to.
2020-03-16Add timer eventsDavid Robillard5-0/+217
2020-03-16Cleanup: Remove unused includeDavid Robillard1-1/+0
2020-03-16MacOS: Fix semantics of puglUpdate() with negative timeoutDavid Robillard1-0/+6
2020-03-16MacOS: Move initial configure to just before mapDavid Robillard1-11/+10
2020-03-16X11: Dispatch a configure event before the map for child windowsDavid Robillard1-0/+9
It does not seem to be guaranteed that child windows receive a ConfigureNotify at all. Work around this by explicitly dispatching one first, so child views receive events consistently with how top level views do.
2020-03-16Separate cached configuration from frameDavid Robillard2-6/+3
This was a bad idea and a never-ending source of problems. The frame represents what the "current" frame is from a Pugl perspective, but with the asynchronicity of X11 and other issues this cant be used to filter configure events. Instead, simply cache the last configure event that was sent and compare with that.
2020-03-16Factor out dispatching configure events in the drawing contextDavid Robillard4-9/+25
The updates here need to happen whenever a configure is dispatched, even outside puglDispatchEvent(). This removes the last remaining direct calls to the event callback so the common implementation can always do the right thing.
2020-03-16Only send update events when the view is visibleDavid Robillard3-3/+11
2020-03-15Unify event loop functions as puglUpdate()David Robillard4-54/+104
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag).
2020-03-15X11: Factor out flushing pending exposuresDavid Robillard1-16/+22
2020-03-15Add type and flags to worldDavid Robillard5-6/+13
Unfortunately this is an API break, but there's no reasonable way to deprecate the old function and this is required for things to work correctly. The type will be used in following commits to tick the main loop and dispatch events correctly for either case.
2020-03-15Cleanup: Add puglDispatchSimpleEvent() internal utilityDavid Robillard5-14/+21
2020-03-15Cleanup: Fix misleading variable nameDavid Robillard1-2/+2
2020-03-15Cleanup: Remove redundant PUGL_API declarationsDavid Robillard3-3/+3
2020-03-15X11: Simplify implementation slightlyDavid Robillard1-6/+2
These continue statements are not necessary since the events will not be translated anyway.
2020-03-15X11: Read from server if necessary in puglDispatchEvents()David Robillard1-3/+3
This reduces input lag. The previous approach was an over-optimization: what's important here is to keep the iteration bounded by not continually flushing, but we do want to read everything to be as up to date as possible.
2020-03-15X11: Don't use CAIRO_OPERATOR_SOURCE for blittingDavid Robillard1-1/+0
This causes artifacts in some scenarios. Although CAIRO_OPERATOR_SOURCE should be faster, the default operator works better in the absence of real double buffering.
2020-03-15X11: Only enter drawing context if an expose is pendingDavid Robillard1-2/+2
2020-03-15X11: Update frame immediately on ConfigureNotifyDavid Robillard1-0/+4
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched.
2020-03-15X11: Factor out selection event handlingDavid Robillard1-40/+69
2020-03-15Move configure shortcut and frame update to common implementationDavid Robillard3-36/+23
2020-03-15Remove backend resize methodDavid Robillard11-34/+6
2020-03-15Windows: Use ephemeral Cairo surface for drawingDavid Robillard1-38/+37
2020-03-15Mac: Remove unnecessary resize handler in GL backendDavid Robillard1-12/+2
2020-03-14Add logging APIDavid Robillard6-18/+66
2020-03-13Strengthen warningsDavid Robillard2-10/+12
2020-03-09Deprecate puglEnterContext() and puglLeaveContext()David Robillard1-0/+4
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time.