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2019-09-03Move trivial deprecated implementations to headerDavid Robillard1-41/+0
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Add puglGetWorld()David Robillard1-0/+6
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard5-62/+62
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard2-1/+2
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard2-5/+13
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard11-67/+190
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add puglDispatchEvents()David Robillard4-49/+91
2019-09-03Add puglPollEvents()David Robillard4-15/+60
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard5-9/+10
2019-09-03X11: Move input method to worldDavid Robillard2-13/+15
2019-09-03X11: Move atoms to worldDavid Robillard2-29/+37
2019-09-03Add PuglWorldDavid Robillard9-35/+176
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-09-03Add puglHasFocus()David Robillard3-1/+25
2019-09-03Fix puglGrabFocus() to work between parent and childrenDavid Robillard2-2/+5
2019-09-03Windows: Fix class registration for multiple viewsDavid Robillard1-14/+24
2019-09-03Simplify hints implementationDavid Robillard10-114/+76
2019-09-03Mac: Dispatch expose events from drawing viewMichael Fisher4-2/+15
2019-09-02Cleanup: Fix whitespaceDavid Robillard1-8/+8
2019-08-02Mac: Disable annoying bell on tab or other special key pressesDavid Robillard1-0/+5
2019-08-02Clean up includesDavid Robillard2-1/+2
2019-08-02Fix unnecessary conversionsDavid Robillard2-3/+3
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard5-6/+9
2019-07-31Windows: Support UTF8 in window titlesDavid Robillard1-1/+19
2019-07-31X11: Support UTF8 in window titlesJP Cimalando2-0/+7
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem.
2019-07-31Cleanup: Remove debug print that snuck in there somehowDavid Robillard1-1/+0
2019-07-29X11: Implement double buffering for CairoDavid Robillard1-31/+66
Also save and restore cairo context state around callbacks, so applications don't need to worry about smashing cairo state across exposures.
2019-07-29Mac: Separate backends from platform implementationDavid Robillard4-390/+445
2019-07-29Mac: Add Cairo on Quartz supportDavid Robillard2-132/+113
This avoids the general hassles of OpenGL, which is deprecated on MacOS, and Cairo apps look much nicer and more integrated this way. As far as I can tell, Cairo actually works best here out of all the platforms, the Windows and X11 backends aren't quite as smooth.
2019-07-29Mac: Make drawView a generic NSViewDavid Robillard1-20/+46
2019-07-29Mac: Separate NSOpenGLView from input handling viewDavid Robillard1-113/+142
2019-07-29Mac: Use scrolling delta for scroll eventsDavid Robillard1-2/+2
I am not sure exactly what the difference is between these, but the documentation says to use these for scroll events. They do have different values for touchpads and the scrolling one feels a bit nicer.
2019-07-29Cleanup: Clean up includes and call IWYU in lint targetDavid Robillard6-1/+17
2019-07-29Fix various clang-tidy warningsDavid Robillard3-15/+15
2019-07-29Fix potential memory leak on errorDavid Robillard1-0/+1
2019-07-29Reorganize source to separate private implementation detailsDavid Robillard13-0/+3853
Taking a page from C++ convention, where "detail" is for things that should not be included in user code.