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2019-11-21Rename "backend" headersDavid Robillard1-93/+3
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-21Use consistent include guardsDavid Robillard1-3/+3
2019-11-03Expose functional stub backendDavid Robillard1-1/+11
2019-11-03Add stub implementations of backend functionsDavid Robillard1-0/+103
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.