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2020-03-15X11: Simplify implementation slightlyDavid Robillard1-6/+2
These continue statements are not necessary since the events will not be translated anyway.
2020-03-15X11: Read from server if necessary in puglDispatchEvents()David Robillard1-3/+3
This reduces input lag. The previous approach was an over-optimization: what's important here is to keep the iteration bounded by not continually flushing, but we do want to read everything to be as up to date as possible.
2020-03-15X11: Don't use CAIRO_OPERATOR_SOURCE for blittingDavid Robillard1-1/+0
This causes artifacts in some scenarios. Although CAIRO_OPERATOR_SOURCE should be faster, the default operator works better in the absence of real double buffering.
2020-03-15X11: Only enter drawing context if an expose is pendingDavid Robillard1-2/+2
2020-03-15X11: Update frame immediately on ConfigureNotifyDavid Robillard1-0/+4
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched.
2020-03-15X11: Factor out selection event handlingDavid Robillard1-40/+69
2020-03-15Move configure shortcut and frame update to common implementationDavid Robillard3-36/+23
2020-03-15Remove backend resize methodDavid Robillard12-43/+6
2020-03-15Windows: Use ephemeral Cairo surface for drawingDavid Robillard1-38/+37
2020-03-15Mac: Remove unnecessary resize handler in GL backendDavid Robillard1-12/+2
2020-03-14Add logging APIDavid Robillard7-18/+104
2020-03-13Strengthen warningsDavid Robillard2-10/+12
2020-03-09Deprecate puglEnterContext() and puglLeaveContext()David Robillard2-29/+37
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time.
2020-03-09Add PuglEventClient and puglSendEvent()David Robillard5-6/+120
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way.
2020-03-09X11: Factor out converting PuglEventExpose to XExposeEventDavid Robillard1-16/+50
2020-03-09X11: Only send configure events if something has changedDavid Robillard3-13/+27
2020-03-09Add create, destroy, map, and unmap eventsDavid Robillard5-16/+66
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff
2020-03-09Windows: Configure and redraw only when window is shown, not hiddenDavid Robillard1-3/+5
2020-03-09Windows: Remove unused stores of rectDavid Robillard1-2/+2
2020-03-09Cleanup: Remove unnecessary includesDavid Robillard1-1/+0
Apparently glxext.h is always included in glx.h on modern systems. The window demo does not actually use any GL functions directly since they are all factored out.
2020-03-09Fix build with unknown C compilersDavid Robillard1-2/+2
2020-03-08Enable double buffering by defaultDavid Robillard1-1/+1
2020-03-08Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVALDavid Robillard1-1/+1
2020-03-08Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVALDavid Robillard1-2/+3
2020-03-08X11: Implement PUGL_SWAP_INTERVALDavid Robillard1-0/+9
2020-03-08X11: Use function typedefs in glxext.hDavid Robillard1-6/+4
2020-03-08Add a user data handle to the worldDavid Robillard3-1/+36
2020-03-08Windows: Fix initial frame sizeDavid Robillard1-0/+1
2020-03-08Windows: Prevent input in one window from stalling anotherDavid Robillard1-4/+21
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity.
2020-03-08Mac: Prevent indefinite blocking of puglDispatchEventsDavid Robillard1-0/+9
2020-03-08Mac: Do not dispatch expose events if window is invisibleDavid Robillard1-0/+4
2020-03-08Mac: Make windows initially invisible as on other platformsDavid Robillard1-0/+1
2020-03-08Mac: Fix stub backendDavid Robillard2-17/+96
2020-03-08Link event types to the corresponding structDavid Robillard1-14/+14
2020-03-08Remove redundant PuglEventCloseDavid Robillard2-13/+1
This is identical to PuglEventAny.
2020-03-08Cleanup: Remove use of GL defines in X11 backendDavid Robillard1-3/+4
These are equivalent anyway, but this avoids include-what-you-use warnings and makes it clear that there is no GL code in the backend.
2020-03-08Cleanup: Fix typoDavid Robillard1-1/+1
2020-03-08Cleanup: Fix some conversion warningsDavid Robillard2-8/+8
2020-03-07Fix overly long lineDavid Robillard1-2/+2
2020-03-07Organize documentation into groupsDavid Robillard5-14/+58
2020-03-07Improve documentationDavid Robillard1-82/+184
2020-03-07Fix broken link in documentationDavid Robillard1-1/+1
2020-03-06Use terse Doxygen ref syntaxDavid Robillard1-3/+3
2020-03-06Move puglSetBackend() to init groupDavid Robillard1-11/+11
2020-03-06Move puglSetEventFunc() to init groupDavid Robillard1-6/+6
2020-03-06Move puglPostRedisplay() and friend to graphics groupDavid Robillard1-12/+12
2020-03-06Move puglGetClipboard() after puglGetClipboard() for consistencyDavid Robillard1-11/+11
2020-03-06Move puglHasFocus() after puglGrabFocus() for consistencyDavid Robillard1-6/+6
2020-03-06Move puglGetVisible() to more sensible locationDavid Robillard1-6/+6
2020-03-06Move type definitions to the group they are relevant toDavid Robillard1-72/+72