Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-02-02 | X11: Avoid calculating expose rect if view is not visible | David Robillard | 1 | -10/+10 | |
2020-02-02 | X11: Factor out adding a pending exposure | David Robillard | 1 | -14/+22 | |
2019-12-09 | Mac: Fix missing NSWindowStyleMask type on 10.11 | Hanspeter Portner | 2 | -3/+9 | |
2019-12-09 | Cleanup: Fix whitespace | David Robillard | 1 | -1/+1 | |
2019-11-21 | Rename "backend" headers | David Robillard | 16 | -161/+230 | |
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while. | |||||
2019-11-21 | Use consistent include guards | David Robillard | 5 | -15/+15 | |
2019-11-21 | X11: Remove libGL dependency from GL backend | David Robillard | 1 | -3/+0 | |
This was the only use of actual GL in the backend, and I'm relatively sure this flush is pointless anyway. If, for some bizarre reason, anyone really wants to run without double buffers, they are always free to flush themselves. | |||||
2019-11-20 | Mac: Move puglGetProcAddress() to mac_gl.m | David Robillard | 2 | -17/+17 | |
2019-11-20 | Mac: Fix unused parameter warning | David Robillard | 1 | -1/+1 | |
2019-11-18 | Cleanup: Remove unnecessary includes | David Robillard | 1 | -1/+0 | |
2019-11-18 | Move puglGetProcAddress to pugl_gl_backend.h | David Robillard | 2 | -11/+11 | |
This establishes a general pattern for backend-specific APIs, so that pugl.h doesn't become a mess. The name of these headers, and the definition of "backend", is a little fuzzy here, but it was before in reality anyway. | |||||
2019-11-17 | X11: Don't select on server socket if events are already queued | osch | 1 | -1/+3 | |
2019-11-17 | X11: Support pasting (almost) arbitrarily long text | David Robillard | 1 | -1/+1 | |
This is a bit ridiculous, but using a "probably big enough" value seems to be what everyone does. This particular value is the one used by Gtk. | |||||
2019-11-17 | X11: Don't send expose events to invisible windows | David Robillard | 1 | -1/+3 | |
2019-11-17 | X11: Track visibility via system events | David Robillard | 1 | -3/+8 | |
This ensure that visibility is properly updated when a window is made visible or invisible by the user or window system. Unfortunately it does not seem to propagate automatically to child windows, but this is at least better than the previous situation, and good enough for most cases. | |||||
2019-11-17 | Use typedefs for flag types | David Robillard | 1 | -72/+82 | |
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer. | |||||
2019-11-17 | Cleanup: Use consistent formatting for field documentation | David Robillard | 1 | -141/+141 | |
2019-11-09 | Fix various clang-tidy warnings | David Robillard | 4 | -17/+17 | |
2019-11-09 | Add puglStrerror() and improve test program error reporting | David Robillard | 2 | -0/+26 | |
2019-11-03 | Remove redisplay flag and add puglPostRedisplayRect() | David Robillard | 5 | -30/+53 | |
2019-11-03 | X11: Only merge expose events if they intersect | David Robillard | 1 | -13/+45 | |
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws. | |||||
2019-11-03 | Add puglGetNativeWorld() | David Robillard | 4 | -0/+28 | |
2019-11-03 | Windows: Do not require backends to have a surface | David Robillard | 1 | -1/+1 | |
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend. | |||||
2019-11-03 | Expose functional stub backend | David Robillard | 4 | -1/+79 | |
2019-11-03 | Move platform stub configuration code to platform headers | David Robillard | 4 | -33/+43 | |
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code. | |||||
2019-11-03 | Add stub implementations of backend functions | David Robillard | 5 | -63/+115 | |
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code. | |||||
2019-11-03 | Fix puglFreeView() crashes when window creation failed | Jordan Halase | 3 | -14/+28 | |
2019-11-03 | Cleanup: Fix whitespace | David Robillard | 1 | -1/+1 | |
2019-11-03 | Windows: Fix GL context flags | David Robillard | 1 | -0/+1 | |
2019-10-15 | Mac: Remove unused method declaration | David Robillard | 1 | -1/+0 | |
2019-09-16 | Fix memory leak | David Robillard | 1 | -0/+1 | |
2019-09-14 | Windows: Fix Cairo backend build | David Robillard | 1 | -18/+18 | |
2019-09-14 | Add support for using a debug OpenGL context | David Robillard | 3 | -1/+8 | |
2019-09-14 | Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED | David Robillard | 1 | -0/+4 | |
This allows projects that use strict warning flags to suppress warning noise. | |||||
2019-09-07 | Improve documentation and use LV2 documentation style | David Robillard | 2 | -24/+29 | |
2019-09-07 | Clean up error handling | David Robillard | 12 | -114/+123 | |
2019-09-07 | Add clipboard support | David Robillard | 8 | -0/+321 | |
2019-09-07 | Cleanup: Fix whitespace | David Robillard | 1 | -13/+13 | |
2019-09-07 | Windows: Fix library leak during world creation | David Robillard | 1 | -0/+2 | |
2019-09-03 | Windows: Fix puglGetProcAddress() for OpenGL 1.1 functions | David Robillard | 1 | -1/+9 | |
2019-09-03 | Make almost everything return a status | David Robillard | 5 | -37/+60 | |
Prepares the API for proper error handling, even though there isn't any for these functions yet. | |||||
2019-09-03 | Make event handler return a status | David Robillard | 1 | -1/+1 | |
Currently unused, but this is to leave open the possibility of event propagation or better errror handling. | |||||
2019-09-03 | Reorganize header and documentation into coherent sections | David Robillard | 1 | -96/+98 | |
2019-09-03 | Add puglSetWindowTitle() | David Robillard | 7 | -9/+65 | |
2019-09-03 | Rename remaining init functions | David Robillard | 2 | -22/+63 | |
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time. | |||||
2019-09-03 | Add puglSetClassName() | David Robillard | 6 | -26/+47 | |
2019-09-03 | Replace puglInitTransientFor() with puglSetTransientFor() | David Robillard | 3 | -15/+34 | |
2019-09-03 | Replace size and aspect ratio init functions with dynamic ones | David Robillard | 5 | -43/+144 | |
2019-09-03 | Move trivial deprecated implementations to header | David Robillard | 2 | -53/+44 | |
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table. | |||||
2019-09-03 | Move deprecated API to a separate section of the header | David Robillard | 1 | -78/+87 | |
This just makes things easier to read. |