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2022-05-21X11: Remove redundant display memberDavid Robillard1-12/+13
2022-05-03Fix crash when destroying OpenGL views that haven't been realizedJean Pierre Cimalando1-0/+3
2022-04-21Improve error handlingDavid Robillard1-13/+21
2022-04-21Remove unused return type from backend destroy methodsDavid Robillard1-2/+1
Since this is essentially a destructor, I don't think there's anything really useful to do with errors here, and in practice no backends actually used it anyway.
2022-04-21Move attribute definitions to a separate headerDavid Robillard1-1/+2
2021-12-17Adopt REUSE machine-readable licensing standardDavid Robillard1-15/+2
See https://reuse.software/ for details.
2021-12-17Call glXQueryDrawable() from within the GLX contextDavid Robillard1-5/+8
This fixes getting the PUGL_SWAP_INTERVAL hint on some NVidia drivers.
2021-12-17Explicitly check for supported GLX extensionsDavid Robillard1-11/+24
2021-10-09Use the correct macro for GLX_CONTEXT_PROFILE_MASK_ARBfalkTX1-1/+1
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB is the correct counterpart to GLX_CONTEXT_CORE_PROFILE_BIT_ARB in this context. This has the same value as the GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB it replaces though, so this change should not actually affect anything.
2021-05-25Rename event structs in a more readable styleDavid Robillard1-2/+2
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
2021-01-02Clean up includesDavid Robillard1-1/+0
2021-01-02Simplify clang-format configuration and format all codeDavid Robillard1-137/+143
2020-11-26Remove file documentationDavid Robillard1-5/+0
These will not be used in the Sphinx documentation, and most were self-explanatory and only there to make the Doxygen index look nice anyway. Where there was actually useful information, it has been preserved as regular comments.
2020-11-25Move puglEnterContext and puglLeaveContext to GL backendsDavid Robillard1-0/+12
These only do anything for OpenGL, and it seems unlikely that they will ever be used for anything else. So, move them to the GL headers to remove clutter from the core API, and ensure that they are only used in GL applications that include the appropriate headers and link with a GL backend. Also add missing C++ bindings.
2020-10-30Remove logging APIDavid Robillard1-17/+0
This was missing from the C++ bindings and barely used anyway, so just remove it for now in the interests of simplicity and finalizing a stable API. The information previously logged in the X11 GL backend is now available programatically, so applications can print the same information portably if they like.
2020-10-30Simplify header namesDavid Robillard1-1/+1
2020-10-30Move implementation source files to a conventional src directoryDavid Robillard1-0/+240
I think this attempt to be optionally header-only was misguided, particularly installing source code to the system include path. Typically anyone vendoring code just includes the repository and builds from there anyway. This commit moves all the implementation code to a typical src directory (Don't Be Weird). I still think there is some value in simple "inline" deployment, but that would be better achieved another way, like producing a single-file amalgamation that builds anywhere, ala sqlite.