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Not really sure why I used a web link here (maybe because it's more stable),
but this is more conventional.
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This does two things: posts the redisplay when an update event is
received (which is correct pattern for this now), and uses larger even numbers
for the redisplay region so they make it through the pixel/point conversion
process without loss.
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The previous separation between polling and dispatching was a lie, especially
on MacOS where it is impossible to only poll for events without dispatching
anything. Providing such an API is misleading, and problematic in various
other ways.
So, merge them into a single puglUpdate() function which can do the right thing
on all platforms. This also adds the behaviour of actually processing all
events in the given time interval, which is almost always what clients actually
want to do when using a positive timeout (naively doing this before caused
terrible input lag).
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Unfortunately this is an API break, but there's no reasonable way to deprecate
the old function and this is required for things to work correctly. The type
will be used in following commits to tick the main loop and dispatch events
correctly for either case.
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