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2020-04-01Replace puglShowWindow() with puglRealize()David Robillard1-1/+1
2020-03-16Make update test more tolerantDavid Robillard1-1/+1
2020-03-15Cleanup: Fix stale commentDavid Robillard1-2/+2
2020-03-15Unify event loop functions as puglUpdate()David Robillard1-0/+124
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag).