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2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard1-0/+6
2020-03-01Cleanup: Shorten event printing codeDavid Robillard1-42/+63
2019-12-09Fix use of incorrect union elementDavid Robillard1-4/+4
2019-11-18Add test utility function for logging errorsDavid Robillard1-1/+15
2019-11-18Add error checking option to test programsDavid Robillard1-1/+5
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard1-9/+43
2019-09-07Add OpenGL 3 test programDavid Robillard1-0/+58
2019-09-03Factor out parsing test optionsDavid Robillard1-0/+58
2019-09-03Make pugl_test use a nested view and test focus and movementDavid Robillard1-48/+43
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard1-4/+4
2019-08-02Test: Factor out FPS printerDavid Robillard1-3/+26
2019-07-24Unify key and character fields and separate text eventsDavid Robillard1-9/+8
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods.
2019-07-24Rename PuglEventKey::utf8 to "string" with char typeDavid Robillard1-2/+2
This matches Gtk and is generally less annoying to work with.
2019-07-23Test: Move some generic code to a separate headerDavid Robillard1-0/+145