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2020-03-31Remove unused configuration optionDavid Robillard1-2/+1
2020-03-16Add timer eventsDavid Robillard1-2/+13
2020-03-15Unify event loop functions as puglUpdate()David Robillard1-1/+1
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag).
2020-03-14Don't generate unused config headerDavid Robillard1-1/+0
2020-03-14Add logging APIDavid Robillard1-6/+1
2020-03-13Strengthen warningsDavid Robillard1-4/+5
2020-03-09Add test for redisplays posted in the event loopDavid Robillard1-1/+1
2020-03-09Add test for basic view creation, exposure, and destructionDavid Robillard1-1/+19
2020-03-09Use autowaf.build_dox to build documentationDavid Robillard1-9/+1
2020-03-08Add multiple window exampleDavid Robillard1-0/+2
2020-03-08Move demo programs to examples directoryDavid Robillard1-13/+14
These are not really tests, but examples or demos, which has caused some confusion in the past. So, move them, and make room for actual tests.
2020-03-08Mac: Fix stub backendDavid Robillard1-0/+4
2020-03-08Cleanup: Fix pyflake warningsDavid Robillard1-4/+5
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard1-0/+21
2020-03-02Omit deprecated implementations with PUGL_DISABLE_DEPRECATEDDavid Robillard1-2/+2
2019-12-11GL3 Test: Move shaders to separate filesDavid Robillard1-0/+7
2019-11-21Cleanup: Fix flake8 warningsDavid Robillard1-7/+7
2019-11-21Check explicitly for GLX and only link against the necessary libraryDavid Robillard1-2/+10
It turns out that on some systems GLX is implemented in libGLX (which brings in only libGLdispatch), while on others it is implemented in libGL.
2019-11-21X11: Remove libGL dependency from GL backendDavid Robillard1-1/+1
This was the only use of actual GL in the backend, and I'm relatively sure this flush is pointless anyway. If, for some bizarre reason, anyone really wants to run without double buffers, they are always free to flush themselves.
2019-11-21Clean up configuration codeDavid Robillard1-48/+58
2019-11-09Add clang-tidy file and update lint targetDavid Robillard1-20/+14
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard1-0/+1
2019-11-03Add pugl_print_events test programDavid Robillard1-0/+2
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard1-4/+3
2019-09-07Add OpenGL 3 test programDavid Robillard1-5/+11
2019-08-03Add missing link flag to pkg-config filesDavid Robillard1-1/+1
2019-07-29Add animation to Cairo test programDavid Robillard1-1/+2
Mainly to be able to test backends, this is still a silly program.
2019-07-29Build separate librariesDavid Robillard1-81/+146
This builds separate libraries for the core and backends, and installs different pkg-config files for different configurations.
2019-07-29Mac: Separate backends from platform implementationDavid Robillard1-1/+6
2019-07-29Add option to install entire implementation as headersDavid Robillard1-6/+12
2019-07-29Set hidden visibility globallyDavid Robillard1-4/+7
2019-07-29Properly check for libmDavid Robillard1-6/+5
2019-07-29Build both static and shared library by defaultDavid Robillard1-2/+4
2019-07-29Windows: Enable shared library buildDavid Robillard1-1/+0
2019-07-29Cleanup: Use fancy syntax for waf environmentsDavid Robillard1-8/+8
2019-07-29Cleanup: Clean up includes and call IWYU in lint targetDavid Robillard1-2/+7
2019-07-29Cleanup: Fix Python whitespaceDavid Robillard1-2/+7
2019-07-29Fix various clang-tidy warningsDavid Robillard1-3/+11
2019-07-29Reorganize source to separate private implementation detailsDavid Robillard1-14/+15
Taking a page from C++ convention, where "detail" is for things that should not be included in user code.
2019-07-29Windows: Add Cairo supportDavid Robillard1-2/+8
2019-07-28Windows: Factor out GL backendDavid Robillard1-1/+1
2019-07-28Mac: Set test app bundles as high resolution capableDavid Robillard1-0/+6
This fixes the nasty title bar scaling.
2019-07-28Fix unused parameter warnings and prevent rotDavid Robillard1-0/+4
2019-07-23Test: Move test programs to a subdirectoryDavid Robillard1-1/+1
2019-07-20Use C for Windows implementationDavid Robillard1-9/+4
This avoids C++ binary compatibility and dependency hassles when cross-compiling.
2019-06-29Fix various warningsDavid Robillard1-0/+2
2019-06-27Fix documentationDavid Robillard1-1/+3
2019-06-27Build test programs in bundles on MacOSDavid Robillard1-1/+6
This makes keyboard events work in pugl_test.
2019-06-27Disable deprecation warnings on MacOSDavid Robillard1-0/+2
2019-04-14Update autowafDavid Robillard1-16/+18