From 7ce1f135a111310483709f5598037d215943de43 Mon Sep 17 00:00:00 2001 From: David Robillard Date: Fri, 17 Dec 2021 14:01:44 -0500 Subject: Adopt REUSE machine-readable licensing standard See https://reuse.software/ for details. --- examples/shaders/rect.frag | 3 +++ 1 file changed, 3 insertions(+) (limited to 'examples/shaders/rect.frag') diff --git a/examples/shaders/rect.frag b/examples/shaders/rect.frag index 33bfbb2..9cee53b 100644 --- a/examples/shaders/rect.frag +++ b/examples/shaders/rect.frag @@ -1,3 +1,6 @@ +// Copyright 2019-2020 David Robillard +// SPDX-License-Identifier: ISC + /* The fragment shader uses the UV coordinates to calculate whether it is in the T, R, B, or L border. These are then mixed with the border color, and their inverse is mixed with the fill color, to calculate the fragment color. -- cgit v1.2.1