From 20fd80c8f20d0d6bda660bd9a273e0c4a78cb9ac Mon Sep 17 00:00:00 2001 From: David Robillard Date: Sat, 4 Apr 2020 13:36:47 +0200 Subject: Shader Demo: Support both GL 3 and 4 --- shaders/rect.frag | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders/rect.frag') diff --git a/shaders/rect.frag b/shaders/rect.frag index 8622782..ecec50d 100644 --- a/shaders/rect.frag +++ b/shaders/rect.frag @@ -8,9 +8,9 @@ specified precisely in pixels to draw sharp lines. The border width is just hardcoded, but could be made a uniform or vertex attribute easily enough. */ -noperspective in vec2 f_uv; -noperspective in vec2 f_size; -noperspective in vec4 f_fillColor; +INTER(location = 0) noperspective in vec2 f_uv; +INTER(location = 1) noperspective in vec2 f_size; +INTER(location = 2) noperspective in vec4 f_fillColor; layout(location = 0) out vec4 FragColor; -- cgit v1.2.1