From 13f9ef04aaf5f3583ef83bffc094758f0d640634 Mon Sep 17 00:00:00 2001 From: David Robillard Date: Sat, 7 Dec 2019 15:54:01 +0100 Subject: GL3 Test: Move shaders to separate files --- shaders/rect.vert | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 shaders/rect.vert (limited to 'shaders/rect.vert') diff --git a/shaders/rect.vert b/shaders/rect.vert new file mode 100644 index 0000000..34fe0b3 --- /dev/null +++ b/shaders/rect.vert @@ -0,0 +1,18 @@ +#version 330 + +/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) + to the fragment shader for drawing the border. */ + +uniform mat4 MVP; +uniform vec2 u_size; + +in vec2 v_position; + +noperspective out vec2 f_uv; + +void +main() +{ + f_uv = v_position * u_size; + gl_Position = MVP * vec4(v_position, 0.0, 1.0); +} -- cgit v1.2.1