From 731fa0d59fc269e00d1f499c49aa3804a30c5b8a Mon Sep 17 00:00:00 2001 From: David Robillard Date: Sat, 7 Dec 2019 18:32:29 +0100 Subject: GL3 Test: Use core profile in shaders --- shaders/rect.frag | 2 +- shaders/rect.vert | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/rect.frag b/shaders/rect.frag index d387b30..c5dedf9 100644 --- a/shaders/rect.frag +++ b/shaders/rect.frag @@ -1,4 +1,4 @@ -#version 330 +#version 330 core /* The fragment shader uses the UV coordinates to calculate whether it is in the T, R, B, or L border. These are then mixed with the border color, and diff --git a/shaders/rect.vert b/shaders/rect.vert index 34fe0b3..de74fa7 100644 --- a/shaders/rect.vert +++ b/shaders/rect.vert @@ -1,4 +1,4 @@ -#version 330 +#version 330 core /* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) to the fragment shader for drawing the border. */ -- cgit v1.2.1