From 642b1d97ba8ed6bce9a29c7b7988ab27b98e9219 Mon Sep 17 00:00:00 2001 From: David Robillard Date: Sat, 7 Dec 2019 18:30:28 +0100 Subject: GL3 Test: Calculate border color on the GPU --- test/pugl_gl3_test.c | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) (limited to 'test/pugl_gl3_test.c') diff --git a/test/pugl_gl3_test.c b/test/pugl_gl3_test.c index 9ddf7db..672dc65 100644 --- a/test/pugl_gl3_test.c +++ b/test/pugl_gl3_test.c @@ -59,7 +59,6 @@ typedef struct float pos[2]; float size[2]; float fillColor[4]; - float borderColor[4]; } Rect; // clang-format off @@ -87,7 +86,6 @@ typedef struct GLint u_MVP; GLint u_size; GLint u_fillColor; - GLint u_borderColor; unsigned framesDrawn; int quit; } PuglTestApp; @@ -125,7 +123,6 @@ drawRect(const PuglTestApp* app, const Rect* rect, mat4 projection) // Set uniforms for the various rectangle attributes glUniform2fv(app->u_size, 1, rect->size); glUniform4fv(app->u_fillColor, 1, rect->fillColor); - glUniform4fv(app->u_borderColor, 1, rect->borderColor); // Draw glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); @@ -207,14 +204,11 @@ makeRects(const size_t numRects) const float s = (sinf(i) / 2.0f + 0.5f); const float c = (cosf(i) / 2.0f + 0.5f); - rects[i].size[0] = minSize + s * maxSize; - rects[i].size[1] = minSize + c * maxSize; - rects[i].fillColor[1] = s / 2.0f + 0.25f; - rects[i].fillColor[2] = c / 2.0f + 0.25f; - rects[i].fillColor[3] = boxAlpha; - rects[i].borderColor[1] = rects[i].fillColor[1] + 0.4f; - rects[i].borderColor[2] = rects[i].fillColor[1] + 0.4f; - rects[i].borderColor[3] = boxAlpha; + rects[i].size[0] = minSize + s * maxSize; + rects[i].size[1] = minSize + c * maxSize; + rects[i].fillColor[1] = s / 2.0f + 0.25f; + rects[i].fillColor[2] = c / 2.0f + 0.25f; + rects[i].fillColor[3] = boxAlpha; } return rects; @@ -330,8 +324,6 @@ main(int argc, char** argv) app.u_MVP = glGetUniformLocation(app.drawRect.program, "MVP"); app.u_size = glGetUniformLocation(app.drawRect.program, "u_size"); app.u_fillColor = glGetUniformLocation(app.drawRect.program, "u_fillColor"); - app.u_borderColor = - glGetUniformLocation(app.drawRect.program, "u_borderColor"); // Generate/bind a VAO to track state glGenVertexArrays(1, &app.vao); -- cgit v1.2.1