/* Copyright 2012-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_cursor_demo.c @brief An example of changing the mouse cursor. */ #include "test/test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include "pugl/pugl_gl.h" #include static const int N_CURSORS = 7; static const int N_ROWS = 2; static const int N_COLS = 4; typedef struct { PuglWorld* world; PuglTestOptions opts; bool quit; } PuglTestApp; static void onConfigure(const double width, const double height) { glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, (int)width, (int)height); } static void onExpose(void) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.6f, 0.6f, 0.6f); for (int row = 1; row < N_ROWS; ++row) { const float y = (float)row * (2.0f / (float)N_ROWS) - 1.0f; glBegin(GL_LINES); glVertex2f(-1.0f, y); glVertex2f(1.0f, y); glEnd(); } for (int col = 1; col < N_COLS; ++col) { const float x = (float)col * (2.0f / (float)N_COLS) - 1.0f; glBegin(GL_LINES); glVertex2f(x, -1.0f); glVertex2f(x, 1.0f); glEnd(); } } static void onMotion(PuglView* view, double x, double y) { const PuglRect frame = puglGetFrame(view); int row = (int)(y * N_ROWS / frame.height); int col = (int)(x * N_COLS / frame.width); row = (row < 0) ? 0 : (row >= N_ROWS) ? (N_ROWS - 1) : row; col = (col < 0) ? 0 : (col >= N_COLS) ? (N_COLS - 1) : col; const PuglCursor cursor = (PuglCursor)((row * N_COLS + col) % N_CURSORS); puglSetCursor(view, cursor); } static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); printEvent(event, "Event: ", app->opts.verbose); switch (event->type) { case PUGL_CONFIGURE: onConfigure(event->configure.width, event->configure.height); break; case PUGL_KEY_PRESS: if (event->key.key == 'q' || event->key.key == PUGL_KEY_ESCAPE) { app->quit = 1; } break; case PUGL_MOTION: onMotion(view, event->motion.x, event->motion.y); break; case PUGL_EXPOSE: onExpose(); break; case PUGL_POINTER_OUT: puglSetCursor(view, PUGL_CURSOR_ARROW); break; case PUGL_CLOSE: app->quit = 1; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTestApp app = {0}; app.opts = puglParseTestOptions(&argc, &argv); if (app.opts.help) { puglPrintTestUsage(argv[0], ""); return 1; } app.world = puglNewWorld(PUGL_PROGRAM, 0); puglSetWorldHandle(app.world, &app); puglSetClassName(app.world, "Pugl Test"); PuglView* view = puglNewView(app.world); puglSetWindowTitle(view, "Pugl Window Demo"); puglSetDefaultSize(view, 512, 256); puglSetMinSize(view, 128, 64); puglSetBackend(view, puglGlBackend()); puglSetViewHint(view, PUGL_USE_DEBUG_CONTEXT, app.opts.errorChecking); puglSetViewHint(view, PUGL_RESIZABLE, app.opts.resizable); puglSetViewHint(view, PUGL_SAMPLES, app.opts.samples); puglSetViewHint(view, PUGL_DOUBLE_BUFFER, app.opts.doubleBuffer); puglSetViewHint(view, PUGL_SWAP_INTERVAL, app.opts.sync); puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, app.opts.ignoreKeyRepeat); puglSetHandle(view, &app); puglSetEventFunc(view, onEvent); const PuglStatus st = puglRealize(view); if (st) { return logError("Failed to create window (%s)\n", puglStrerror(st)); } puglShowWindow(view); while (!app.quit) { puglUpdate(app.world, -1.0); } puglFreeView(view); puglFreeWorld(app.world); return 0; }