# Copyright 2021-2022 David Robillard # SPDX-License-Identifier: 0BSD OR ISC config = configuration_data() config.set('NAME', 'pugl_shader_demo') info_plist = configure_file( configuration: config, input: files('../../resources/Info.plist.in'), output: 'Info.plist', ) shaders = [ 'header_320_es.glsl', 'header_330.glsl', 'header_420.glsl', 'rect.vert', 'rect.frag', ] foreach shader : shaders configure_file( copy: true, input: files('..' / 'shaders' / shader), output: shader, ) endforeach subdir('MacOS')