# Copyright 2021 David Robillard # SPDX-License-Identifier: CC0-1.0 OR ISC shader_files = [ 'header_330.glsl', 'header_420.glsl', 'rect.frag', 'rect.vert', ] # Copy shader sources for GL examples foreach shader_file : shader_files configure_file(copy: true, input: shader_file, output: shader_file) endforeach # Build SPV shader binaries for Vulkan examples if vulkan_dep.found() cat = find_program('../../scripts/cat.py') glslang = find_program('glslangValidator') rect_vulkan_vert = custom_target('rect.vulkan.vert', output: 'rect.vulkan.vert', input: ['header_420.glsl', 'rect.vert'], command: [cat, '@INPUT@'], build_by_default: true, capture: true) rect_vulkan_frag = custom_target('rect.vulkan.frag', output: 'rect.vulkan.frag', input: ['header_420.glsl', 'rect.frag'], command: [cat, '@INPUT@'], build_by_default: true, capture: true) glslang_command = [glslang, '-V', '-o', '@OUTPUT@', '@INPUT@'] rect_vert_spv = custom_target('rect.vert.spv', output: 'rect.vert.spv', input: rect_vulkan_vert, command: glslang_command, build_by_default: true, install: false) rect_frag_spv = custom_target('rect.frag.spv', output: 'rect.frag.spv', input: rect_vulkan_frag, command: glslang_command, build_by_default: true, install: false) endif