/* Copyright 2012-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl.ipp @brief Pugl C++ API wrapper implementation. This file must be included exactly once in the application. */ #include "pugl/pugl.hpp" namespace pugl { Status View::onCreate(const CreateEvent&) { return pugl::Status::success; } Status View::onDestroy(const DestroyEvent&) { return pugl::Status::success; } Status View::onConfigure(const ConfigureEvent&) { return pugl::Status::success; } Status View::onMap(const MapEvent&) { return pugl::Status::success; } Status View::onUnmap(const UnmapEvent&) { return pugl::Status::success; } Status View::onUpdate(const UpdateEvent&) { return pugl::Status::success; } Status View::onExpose(const ExposeEvent&) { return pugl::Status::success; } Status View::onClose(const CloseEvent&) { return pugl::Status::success; } Status View::onFocusIn(const FocusInEvent&) { return pugl::Status::success; } Status View::onFocusOut(const FocusOutEvent&) { return pugl::Status::success; } Status View::onKeyPress(const KeyPressEvent&) { return pugl::Status::success; } Status View::onKeyRelease(const KeyReleaseEvent&) { return pugl::Status::success; } Status View::onText(const TextEvent&) { return pugl::Status::success; } Status View::onPointerIn(const PointerInEvent&) { return pugl::Status::success; } Status View::onPointerOut(const PointerOutEvent&) { return pugl::Status::success; } Status View::onButtonPress(const ButtonPressEvent&) { return pugl::Status::success; } Status View::onButtonRelease(const ButtonReleaseEvent&) { return pugl::Status::success; } Status View::onMotion(const MotionEvent&) { return pugl::Status::success; } Status View::onScroll(const ScrollEvent&) { return pugl::Status::success; } Status View::onClient(const ClientEvent&) { return pugl::Status::success; } Status View::onTimer(const TimerEvent&) { return pugl::Status::success; } } // namespace pugl