/* Copyright 2019-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_stub.h @brief Stub backend functions and accessor declaration. */ #ifndef PUGL_PUGL_STUB_H #define PUGL_PUGL_STUB_H #include "pugl/pugl.h" PUGL_BEGIN_DECLS /** @defgroup stub Stub Stub graphics backend. The stub backend functions do nothing and always return success. These do not make for a usable backend on their own since the platform implementation would fail to create a window, but are useful for other backends to reuse since not all need non-trivial implementations of every backend function. @ingroup pugl_c @{ */ /** Stub graphics backend. This backend just creates a simple native window without setting up any portable graphics API. */ PUGL_API PUGL_CONST_FUNC const PuglBackend* puglStubBackend(void); /** @} */ PUGL_END_DECLS #endif // PUGL_PUGL_STUB_H