/* Copyright 2012-2019 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file implementation.c Platform-independent implementation. */ #include "pugl/detail/implementation.h" #include "pugl/pugl.h" #include #include #include static void puglSetDefaultHints(PuglHints hints) { hints[PUGL_USE_COMPAT_PROFILE] = PUGL_TRUE; hints[PUGL_CONTEXT_VERSION_MAJOR] = 2; hints[PUGL_CONTEXT_VERSION_MINOR] = 0; hints[PUGL_RED_BITS] = 4; hints[PUGL_GREEN_BITS] = 4; hints[PUGL_BLUE_BITS] = 4; hints[PUGL_ALPHA_BITS] = 4; hints[PUGL_DEPTH_BITS] = 24; hints[PUGL_STENCIL_BITS] = 8; hints[PUGL_SAMPLES] = 0; hints[PUGL_DOUBLE_BUFFER] = PUGL_FALSE; hints[PUGL_SWAP_INTERVAL] = 0; hints[PUGL_RESIZABLE] = PUGL_FALSE; hints[PUGL_IGNORE_KEY_REPEAT] = PUGL_FALSE; } PuglView* puglInit(int* PUGL_UNUSED(pargc), char** PUGL_UNUSED(argv)) { return puglNewView(puglNewWorld()); } void puglDestroy(PuglView* const view) { PuglWorld* const world = view->world; puglFreeView(view); puglFreeWorld(world); } PuglWorld* puglNewWorld(void) { PuglWorld* world = (PuglWorld*)calloc(1, sizeof(PuglWorld)); if (!world || !(world->impl = puglInitWorldInternals())) { free(world); return NULL; } world->startTime = puglGetTime(world); return world; } void puglFreeWorld(PuglWorld* const world) { puglFreeWorldInternals(world); free(world->views); free(world); } PuglView* puglNewView(PuglWorld* const world) { PuglView* view = (PuglView*)calloc(1, sizeof(PuglView)); if (!view || !(view->impl = puglInitViewInternals())) { free(view); return NULL; } view->world = world; view->frame.width = 640; view->frame.height = 480; puglSetDefaultHints(view->hints); // Add to world view list ++world->numViews; world->views = (PuglView**)realloc(world->views, world->numViews * sizeof(PuglView*)); world->views[world->numViews - 1] = view; return view; } void puglFreeView(PuglView* view) { // Remove from world view list PuglWorld* world = view->world; for (size_t i = 0; i < world->numViews; ++i) { if (world->views[i] == view) { if (i == world->numViews - 1) { world->views[i] = NULL; } else { memmove(world->views + i, world->views + i + 1, sizeof(PuglView*) * (world->numViews - i - 1)); world->views[world->numViews - 1] = NULL; } --world->numViews; } } puglFreeViewInternals(view); free(view->windowClass); free(view); } PuglWorld* puglGetWorld(PuglView* view) { return view->world; } void puglInitWindowHint(PuglView* view, PuglWindowHint hint, int value) { if (hint < PUGL_NUM_WINDOW_HINTS) { view->hints[hint] = value; } } void puglInitWindowSize(PuglView* view, int width, int height) { view->frame.width = width; view->frame.height = height; } void puglInitWindowMinSize(PuglView* view, int width, int height) { view->minWidth = width; view->minHeight = height; } void puglInitWindowAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY) { view->minAspectX = minX; view->minAspectY = minY; view->maxAspectX = maxX; view->maxAspectY = maxY; } void puglInitWindowClass(PuglView* view, const char* name) { const size_t len = strlen(name); free(view->windowClass); view->windowClass = (char*)calloc(1, len + 1); memcpy(view->windowClass, name, len); } void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { view->parent = parent; } void puglInitResizable(PuglView* view, bool resizable) { view->hints[PUGL_RESIZABLE] = resizable; } void puglInitTransientFor(PuglView* view, uintptr_t parent) { view->transientParent = parent; } int puglInitBackend(PuglView* view, const PuglBackend* backend) { view->backend = backend; return 0; } void puglSetHandle(PuglView* view, PuglHandle handle) { view->handle = handle; } PuglHandle puglGetHandle(PuglView* view) { return view->handle; } bool puglGetVisible(PuglView* view) { return view->visible; } void puglGetSize(PuglView* view, int* width, int* height) { *width = (int)view->frame.width; *height = (int)view->frame.height; } PuglRect puglGetFrame(const PuglView* view) { return view->frame; } void* puglGetContext(PuglView* view) { return view->backend->getContext(view); } void puglEnterContext(PuglView* view, bool drawing) { view->backend->enter(view, drawing); } void puglLeaveContext(PuglView* view, bool drawing) { view->backend->leave(view, drawing); } void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { puglInitWindowHint(view, PUGL_IGNORE_KEY_REPEAT, ignore); } void puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc) { view->eventFunc = eventFunc; } /** Return the code point for buf, or the replacement character on error. */ uint32_t puglDecodeUTF8(const uint8_t* buf) { #define FAIL_IF(cond) do { if (cond) return 0xFFFD; } while (0) // http://en.wikipedia.org/wiki/UTF-8 if (buf[0] < 0x80) { return buf[0]; } else if (buf[0] < 0xC2) { return 0xFFFD; } else if (buf[0] < 0xE0) { FAIL_IF((buf[1] & 0xC0) != 0x80); return (buf[0] << 6) + buf[1] - 0x3080u; } else if (buf[0] < 0xF0) { FAIL_IF((buf[1] & 0xC0) != 0x80); FAIL_IF(buf[0] == 0xE0 && buf[1] < 0xA0); FAIL_IF((buf[2] & 0xC0) != 0x80); return (buf[0] << 12) + (buf[1] << 6) + buf[2] - 0xE2080u; } else if (buf[0] < 0xF5) { FAIL_IF((buf[1] & 0xC0) != 0x80); FAIL_IF(buf[0] == 0xF0 && buf[1] < 0x90); FAIL_IF(buf[0] == 0xF4 && buf[1] >= 0x90); FAIL_IF((buf[2] & 0xC0) != 0x80); FAIL_IF((buf[3] & 0xC0) != 0x80); return ((buf[0] << 18) + (buf[1] << 12) + (buf[2] << 6) + buf[3] - 0x3C82080u); } return 0xFFFD; } void puglDispatchEvent(PuglView* view, const PuglEvent* event) { switch (event->type) { case PUGL_NOTHING: break; case PUGL_CONFIGURE: puglEnterContext(view, false); view->eventFunc(view, event); puglLeaveContext(view, false); break; case PUGL_EXPOSE: if (event->expose.count == 0) { puglEnterContext(view, true); view->eventFunc(view, event); puglLeaveContext(view, true); } break; default: view->eventFunc(view, event); } }