/* Copyright 2012 David Robillard Copyright 2011-2012 Ben Loftis, Harrison Consoles Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_internal.h Private platform-independent definitions. Note this file contains function definitions, so it must be compiled into the final binary exactly once. Each platform specific implementation file including it once should achieve this. */ #include "pugl.h" typedef struct PuglPlatformDataImpl PuglPlatformData; struct PuglViewImpl { PuglHandle handle; PuglCloseFunc closeFunc; PuglDisplayFunc displayFunc; PuglKeyboardFunc keyboardFunc; PuglMotionFunc motionFunc; PuglMouseFunc mouseFunc; PuglReshapeFunc reshapeFunc; PuglScrollFunc scrollFunc; PuglSpecialFunc specialFunc; PuglPlatformData* impl; int width; int height; int mods; bool ignoreKeyRepeat; bool redisplay; }; void puglSetHandle(PuglView* view, PuglHandle handle) { view->handle = handle; } PuglHandle puglGetHandle(PuglView* view) { return view->handle; } int puglGetModifiers(PuglView* view) { return view->mods; } void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { view->ignoreKeyRepeat = ignore; } void puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc) { view->closeFunc = closeFunc; } void puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc) { view->displayFunc = displayFunc; } void puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc) { view->keyboardFunc = keyboardFunc; } void puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc) { view->motionFunc = motionFunc; } void puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc) { view->mouseFunc = mouseFunc; } void puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc) { view->reshapeFunc = reshapeFunc; } void puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc) { view->scrollFunc = scrollFunc; } void puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc) { view->specialFunc = specialFunc; }