/* Copyright 2012-2014 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_osx.m OSX/Cocoa Pugl Implementation. */ #include #import #ifdef PUGL_HAVE_GL #include "pugl/gl.h" #endif #include "pugl/pugl_internal.h" @interface PuglWindow : NSWindow { @public PuglView* puglview; } - (id) initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)aStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag; - (void) setPuglview:(PuglView*)view; - (BOOL) windowShouldClose:(id)sender; - (BOOL) canBecomeKeyWindow:(id)sender; @end @implementation PuglWindow - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)aStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag { if (![super initWithContentRect:contentRect styleMask:(NSClosableWindowMask | NSTitledWindowMask | NSResizableWindowMask) backing:NSBackingStoreBuffered defer:NO]) { return nil; } [self setAcceptsMouseMovedEvents:YES]; [self setLevel: CGShieldingWindowLevel() + 1]; return self; } - (void)setPuglview:(PuglView*)view { puglview = view; [self setContentSize:NSMakeSize(view->width, view->height)]; } - (BOOL)windowShouldClose:(id)sender { if (puglview->closeFunc) puglview->closeFunc(puglview); return YES; } - (BOOL) canBecomeKeyWindow { return YES; } - (BOOL) canBecomeMainWindow { return YES; } - (BOOL) canBecomeKeyWindow:(id)sender { return NO; } @end static void puglDisplay(PuglView* view) { if (view->displayFunc) { view->displayFunc(view); } } @interface PuglOpenGLView : NSOpenGLView { int colorBits; int depthBits; @public PuglView* puglview; NSTrackingArea* trackingArea; } - (id) initWithFrame:(NSRect)frame colorBits:(int)numColorBits depthBits:(int)numDepthBits; - (void) reshape; - (void) drawRect:(NSRect)rect; - (void) mouseEntered:(NSEvent*)event; - (void) mouseExited:(NSEvent*)event; - (void) mouseMoved:(NSEvent*)event; - (void) mouseDragged:(NSEvent*)event; - (void) rightMouseDragged:(NSEvent*)event; - (void) mouseDown:(NSEvent*)event; - (void) mouseUp:(NSEvent*)event; - (void) rightMouseDragged:(NSEvent*)event; - (void) rightMouseDown:(NSEvent*)event; - (void) rightMouseUp:(NSEvent*)event; - (void) scrollWheel:(NSEvent*)event; - (void) keyDown:(NSEvent*)event; - (void) keyUp:(NSEvent*)event; - (void) flagsChanged:(NSEvent*)event; @end @implementation PuglOpenGLView - (id) initWithFrame:(NSRect)frame colorBits:(int)numColorBits depthBits:(int)numDepthBits { colorBits = numColorBits; depthBits = numDepthBits; NSOpenGLPixelFormatAttribute pixelAttribs[16] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAAccelerated, NSOpenGLPFAColorSize, colorBits, NSOpenGLPFADepthSize, depthBits, 0 }; NSOpenGLPixelFormat* pixelFormat = [ [NSOpenGLPixelFormat alloc] initWithAttributes:pixelAttribs]; if (pixelFormat) { self = [super initWithFrame:frame pixelFormat:pixelFormat]; [pixelFormat release]; if (self) { [[self openGLContext] makeCurrentContext]; [self reshape]; } } else { self = nil; } return self; } - (void) reshape { [[self openGLContext] update]; if (!puglview) { return; } const NSRect bounds = [self bounds]; const PuglEventConfigure ev = { PUGL_CONFIGURE, puglview, false, bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height, }; puglDispatchEvent(puglview, (PuglEvent*)&ev); } - (void) drawRect:(NSRect)rect { puglDisplay(puglview); glFlush(); [[self openGLContext] flushBuffer]; } - (BOOL) acceptsFirstResponder { return YES; } static unsigned getModifiers(PuglView* view, NSEvent* ev) { const unsigned modifierFlags = [ev modifierFlags]; view->event_timestamp_ms = fmod([ev timestamp] * 1000.0, UINT32_MAX); unsigned mods = 0; mods |= (modifierFlags & NSShiftKeyMask) ? PUGL_MOD_SHIFT : 0; mods |= (modifierFlags & NSControlKeyMask) ? PUGL_MOD_CTRL : 0; mods |= (modifierFlags & NSAlternateKeyMask) ? PUGL_MOD_ALT : 0; mods |= (modifierFlags & NSCommandKeyMask) ? PUGL_MOD_SUPER : 0; return mods; } -(void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } const int opts = (NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingActiveAlways); trackingArea = [ [NSTrackingArea alloc] initWithRect:[self bounds] options:opts owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; } - (void)mouseEntered:(NSEvent*)theEvent { [self updateTrackingAreas]; } - (void)mouseExited:(NSEvent*)theEvent { } - (void) mouseMoved:(NSEvent*)event { const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const PuglEventMotion ev = { PUGL_MOTION_NOTIFY, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), 0, 1 }; puglDispatchEvent(puglview, (PuglEvent*)&ev); } - (void) mouseDragged:(NSEvent*)event { [self mouseMoved: event]; } - (void) rightMouseDragged:(NSEvent*)event { [self mouseMoved: event]; } - (void) mouseDown:(NSEvent*)event { const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const PuglEventButton ev = { PUGL_BUTTON_PRESS, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), [event buttonNumber] }; puglDispatchEvent(puglview, (PuglEvent*)&ev); } - (void) mouseUp:(NSEvent*)event { const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const PuglEventButton ev = { PUGL_BUTTON_RELEASE, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), [event buttonNumber] }; puglDispatchEvent(puglview, (PuglEvent*)&ev); [self updateTrackingAreas]; } - (void) rightMouseDown:(NSEvent*)event { [self mouseDown: event]; } - (void) rightMouseUp:(NSEvent*)event { [self mouseUp: event]; } - (void) scrollWheel:(NSEvent*)event { [self updateTrackingAreas]; const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const PuglEventScroll ev = { PUGL_SCROLL, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), [event deltaX], [event deltaY] }; puglDispatchEvent(puglview, (PuglEvent*)&ev); [self updateTrackingAreas]; } - (void) keyDown:(NSEvent*)event { if (puglview->ignoreKeyRepeat && [event isARepeat]) { return; } const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const NSString* chars = [event characters]; const PuglEventKey ev = { PUGL_KEY_PRESS, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), [chars characterAtIndex:0], 0 // TODO: Special keys? }; puglDispatchEvent(puglview, (PuglEvent*)&ev); } - (void) keyUp:(NSEvent*)event { const NSPoint wloc = [event locationInWindow]; const NSPoint rloc = [NSEvent mouseLocation]; const NSString* chars = [event characters]; const PuglEventKey ev = { PUGL_KEY_RELEASE, puglview, false, [event timestamp], wloc.x, puglview->height - wloc.y, rloc.x, [[NSScreen mainScreen] frame].size.height - rloc.y, getModifiers(puglview, event), [chars characterAtIndex:0], 0 // TODO: Special keys? }; puglDispatchEvent(puglview, (PuglEvent*)&ev); } - (void) flagsChanged:(NSEvent*)event { if (puglview->specialFunc) { const unsigned mods = getModifiers(puglview, event); if ((mods & PUGL_MOD_SHIFT) != (puglview->mods & PUGL_MOD_SHIFT)) { puglview->specialFunc(puglview, mods & PUGL_MOD_SHIFT, PUGL_KEY_SHIFT); } else if ((mods & PUGL_MOD_CTRL) != (puglview->mods & PUGL_MOD_CTRL)) { puglview->specialFunc(puglview, mods & PUGL_MOD_CTRL, PUGL_KEY_CTRL); } else if ((mods & PUGL_MOD_ALT) != (puglview->mods & PUGL_MOD_ALT)) { puglview->specialFunc(puglview, mods & PUGL_MOD_ALT, PUGL_KEY_ALT); } else if ((mods & PUGL_MOD_SUPER) != (puglview->mods & PUGL_MOD_SUPER)) { puglview->specialFunc(puglview, mods & PUGL_MOD_SUPER, PUGL_KEY_SUPER); } puglview->mods = mods; } } @end struct PuglInternalsImpl { NSApplication* app; PuglOpenGLView* glview; id window; }; PuglInternals* puglInitInternals() { return (PuglInternals*)calloc(1, sizeof(PuglInternals)); } void puglEnterContext(PuglView* view) { #ifdef PUGL_HAVE_GL if (view->ctx_type == PUGL_GL) { [[view->impl->glview openGLContext] makeCurrentContext]; } #endif } void puglLeaveContext(PuglView* view, bool flush) { #ifdef PUGL_HAVE_GL if (view->ctx_type == PUGL_GL && flush) { [[view->impl->glview openGLContext] flushBuffer]; } #endif } int puglCreateWindow(PuglView* view, const char* title) { PuglInternals* impl = view->impl; [NSAutoreleasePool new]; impl->app = [NSApplication sharedApplication]; NSString* titleString = [[NSString alloc] initWithBytes:title length:strlen(title) encoding:NSUTF8StringEncoding]; id window = [[PuglWindow new]retain]; [window setPuglview:view]; [window setTitle:titleString]; impl->glview = [PuglOpenGLView new]; impl->window = window; impl->glview->puglview = view; [window setContentView:impl->glview]; [impl->app activateIgnoringOtherApps:YES]; [window makeFirstResponder:impl->glview]; [window makeKeyAndOrderFront:window]; return 0; } void puglShowWindow(PuglView* view) { [view->impl->window setIsVisible:YES]; } void puglHideWindow(PuglView* view) { [view->impl->window setIsVisible:NO]; } void puglDestroy(PuglView* view) { view->impl->glview->puglview = NULL; [view->impl->window close]; [view->impl->glview release]; [view->impl->window release]; free(view->impl); free(view); } void puglGrabFocus(PuglView* view) { // TODO } PuglStatus puglProcessEvents(PuglView* view) { NSEvent* ev = [view->impl->window nextEventMatchingMask: NSAnyEventMask]; [view->impl->app sendEvent: ev]; [view->impl->glview setNeedsDisplay: YES]; return PUGL_SUCCESS; } void puglPostRedisplay(PuglView* view) { view->redisplay = true; } PuglNativeWindow puglGetNativeWindow(PuglView* view) { return (PuglNativeWindow)view->impl->glview; }