/* Copyright 2012-2019 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_test.c A simple Pugl test that creates a top-level window. */ #define GL_SILENCE_DEPRECATION 1 #include "test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include "pugl/pugl_gl_backend.h" #include #include #include #include #include static const int borderWidth = 64; typedef struct { PuglWorld* world; PuglView* parent; PuglView* child; bool continuous; int quit; float xAngle; float yAngle; float dist; double lastMouseX; double lastMouseY; double lastDrawTime; unsigned framesDrawn; bool mouseEntered; } PuglTestApp; static PuglRect getChildFrame(const PuglRect parentFrame) { const PuglRect childFrame = { borderWidth, borderWidth, parentFrame.width - 2 * borderWidth, parentFrame.height - 2 * borderWidth }; return childFrame; } static void onReshape(PuglView* view, int width, int height) { (void)view; glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, width, height); float projection[16]; perspective(projection, 1.8f, width / (float)height, 1.0, 100.0f); glLoadMatrixf(projection); } static void onDisplay(PuglView* view) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); const double thisTime = puglGetTime(app->world); if (app->continuous) { const double dTime = thisTime - app->lastDrawTime; app->xAngle = fmodf((float)(app->xAngle + dTime * 100.0f), 360.0f); app->yAngle = fmodf((float)(app->yAngle + dTime * 100.0f), 360.0f); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0f, 0.0f, app->dist * -1); glRotatef(app->xAngle, 0.0f, 1.0f, 0.0f); glRotatef(app->yAngle, 1.0f, 0.0f, 0.0f); const float bg = app->mouseEntered ? 0.2f : 0.1f; glClearColor(bg, bg, bg, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (puglHasFocus(app->child)) { // Draw cube surfaces glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeStripVertices); glColorPointer(3, GL_FLOAT, 0, cubeStripVertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, 14); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glColor3f(0.0f, 0.0f, 0.0f); } else { glColor3f(1.0f, 1.0f, 1.0f); } // Draw cube wireframe glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeFrontLineLoop); glDrawArrays(GL_LINE_LOOP, 0, 4); glVertexPointer(3, GL_FLOAT, 0, cubeBackLineLoop); glDrawArrays(GL_LINE_LOOP, 0, 4); glVertexPointer(3, GL_FLOAT, 0, cubeSideLines); glDrawArrays(GL_LINES, 0, 8); glDisableClientState(GL_VERTEX_ARRAY); app->lastDrawTime = thisTime; ++app->framesDrawn; } static void swapFocus(PuglTestApp* app) { if (puglHasFocus(app->parent)) { puglGrabFocus(app->child); } else { puglGrabFocus(app->parent); } puglPostRedisplay(app->parent); puglPostRedisplay(app->child); } static void onKeyPress(PuglView* view, const PuglEventKey* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); PuglRect frame = puglGetFrame(view); if (event->key == '\t') { swapFocus(app); } else if (event->key == 'q' || event->key == PUGL_KEY_ESCAPE) { app->quit = 1; } else if (event->state & PUGL_MOD_SHIFT) { if (event->key == PUGL_KEY_UP) { frame.height += 10; } else if (event->key == PUGL_KEY_DOWN) { frame.height -= 10; } else if (event->key == PUGL_KEY_LEFT) { frame.width -= 10; } else if (event->key == PUGL_KEY_RIGHT) { frame.width += 10; } else { return; } puglSetFrame(view, frame); } else { if (event->key == PUGL_KEY_UP) { frame.y -= 10; } else if (event->key == PUGL_KEY_DOWN) { frame.y += 10; } else if (event->key == PUGL_KEY_LEFT) { frame.x -= 10; } else if (event->key == PUGL_KEY_RIGHT) { frame.x += 10; } else { return; } puglSetFrame(view, frame); } } static void onParentEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); const PuglRect parentFrame = puglGetFrame(view); printEvent(event, "Parent: "); switch (event->type) { case PUGL_CONFIGURE: onReshape(view, (int)event->configure.width, (int)event->configure.height); puglSetFrame(app->child, getChildFrame(parentFrame)); break; case PUGL_EXPOSE: if (puglHasFocus(app->parent)) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeStripVertices); glColorPointer(3, GL_FLOAT, 0, cubeStripVertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, 14); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } else { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } break; case PUGL_KEY_PRESS: onKeyPress(view, &event->key); break; case PUGL_MOTION_NOTIFY: break; case PUGL_CLOSE: app->quit = 1; break; default: break; } } static void onEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); printEvent(event, "Child: "); switch (event->type) { case PUGL_CONFIGURE: onReshape(view, (int)event->configure.width, (int)event->configure.height); break; case PUGL_EXPOSE: onDisplay(view); break; case PUGL_CLOSE: app->quit = 1; break; case PUGL_KEY_PRESS: onKeyPress(view, &event->key); break; case PUGL_MOTION_NOTIFY: app->xAngle = fmodf(app->xAngle - (float)(event->motion.x - app->lastMouseX), 360.0f); app->yAngle = fmodf(app->yAngle + (float)(event->motion.y - app->lastMouseY), 360.0f); app->lastMouseX = event->motion.x; app->lastMouseY = event->motion.y; puglPostRedisplay(view); puglPostRedisplay(app->parent); break; case PUGL_SCROLL: app->dist = fmaxf(10.0f, app->dist + (float)event->scroll.dy); puglPostRedisplay(view); break; case PUGL_ENTER_NOTIFY: app->mouseEntered = true; break; case PUGL_LEAVE_NOTIFY: app->mouseEntered = false; break; default: break; } } int main(int argc, char** argv) { PuglTestApp app = {0}; app.dist = 10; int samples = 0; int doubleBuffer = PUGL_FALSE; bool ignoreKeyRepeat = false; bool resizable = false; for (int i = 1; i < argc; ++i) { if (!strcmp(argv[i], "-a")) { samples = 4; } else if (!strcmp(argv[i], "-c")) { app.continuous = true; } else if (!strcmp(argv[i], "-d")) { doubleBuffer = PUGL_TRUE; } else if (!strcmp(argv[i], "-h")) { printf("USAGE: %s [OPTIONS]...\n\n" " -a Enable anti-aliasing\n" " -c Continuously animate and draw\n" " -d Enable double-buffering\n" " -h Display this help\n" " -i Ignore key repeat\n" " -r Resizable window\n", argv[0]); return 0; } else if (!strcmp(argv[i], "-i")) { ignoreKeyRepeat = true; } else if (!strcmp(argv[i], "-r")) { resizable = true; } else { fprintf(stderr, "Unknown option: %s\n", argv[i]); } } app.world = puglNewWorld(); app.parent = puglNewView(app.world); app.child = puglNewView(app.world); puglSetClassName(app.world, "Pugl Test"); const PuglRect parentFrame = { 0, 0, 512, 512 }; puglSetFrame(app.parent, parentFrame); puglSetMinSize(app.parent, borderWidth * 3, borderWidth * 3); puglSetAspectRatio(app.parent, 1, 1, 16, 9); puglSetBackend(app.parent, puglGlBackend()); puglSetViewHint(app.parent, PUGL_RESIZABLE, resizable); puglSetViewHint(app.parent, PUGL_SAMPLES, samples); puglSetViewHint(app.parent, PUGL_DOUBLE_BUFFER, doubleBuffer); puglSetViewHint(app.parent, PUGL_SWAP_INTERVAL, doubleBuffer); puglSetViewHint(app.parent, PUGL_IGNORE_KEY_REPEAT, ignoreKeyRepeat); puglSetHandle(app.parent, &app); puglSetEventFunc(app.parent, onParentEvent); const uint8_t title[] = { 'P', 'u', 'g', 'l', ' ', 'P', 'r', 0xC3, 0xBC, 'f', 'u', 'n', 'g', 0 }; if (puglCreateWindow(app.parent, (const char*)title)) { fprintf(stderr, "error: Failed to create parent window\n"); return 1; } puglSetFrame(app.child, getChildFrame(parentFrame)); puglSetParentWindow(app.child, puglGetNativeWindow(app.parent)); puglSetViewHint(app.child, PUGL_SAMPLES, samples); puglSetViewHint(app.child, PUGL_DOUBLE_BUFFER, doubleBuffer); puglSetViewHint(app.child, PUGL_SWAP_INTERVAL, 0); puglSetBackend(app.child, puglGlBackend()); puglSetViewHint(app.child, PUGL_IGNORE_KEY_REPEAT, ignoreKeyRepeat); puglSetHandle(app.child, &app); puglSetEventFunc(app.child, onEvent); const int st = puglCreateWindow(app.child, NULL); if (st) { fprintf(stderr, "error: Failed to create child window (%d)\n", st); return 1; } puglShowWindow(app.parent); puglShowWindow(app.child); PuglFpsPrinter fpsPrinter = { puglGetTime(app.world) }; bool requestedAttention = false; while (!app.quit) { const double thisTime = puglGetTime(app.world); if (app.continuous) { puglPostRedisplay(app.parent); puglPostRedisplay(app.child); } else { puglPollEvents(app.world, -1); } puglDispatchEvents(app.world); if (!requestedAttention && thisTime > 5.0) { puglRequestAttention(app.parent); requestedAttention = true; } if (app.continuous) { puglPrintFps(app.world, &fpsPrinter, &app.framesDrawn); } } puglFreeView(app.child); puglFreeView(app.parent); puglFreeWorld(app.world); return 0; }