// Copyright 2021 David Robillard // SPDX-License-Identifier: ISC // Tests basic OpenGL support #undef NDEBUG #include "test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include #include typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; bool exposed; } PuglTest; static void onConfigure(PuglView* const view, const PuglConfigureEvent* const event) { (void)view; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, (int)event->width, (int)event->height); } static void onExpose(PuglView* const view, const PuglExposeEvent* const event) { (void)view; (void)event; glClearColor(0.0f, 0.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); } static PuglStatus onEvent(PuglView* const view, const PuglEvent* const event) { PuglTest* const test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_CONFIGURE: onConfigure(view, &event->configure); break; case PUGL_EXPOSE: onExpose(view, &event->expose); test->exposed = true; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglWorld* const world = puglNewWorld(PUGL_PROGRAM, 0); PuglView* const view = puglNewView(world); const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); PuglTest test = {world, view, opts, false}; // Set up and show view puglSetWorldString(test.world, PUGL_CLASS_NAME, "PuglTest"); puglSetViewString(test.view, PUGL_WINDOW_TITLE, "Pugl OpenGL Test"); puglSetHandle(test.view, &test); puglSetBackend(test.view, puglGlBackend()); puglSetEventFunc(test.view, onEvent); puglSetSizeHint(test.view, PUGL_DEFAULT_SIZE, 256, 256); puglSetPosition(test.view, 384, 896); puglShow(test.view, PUGL_SHOW_RAISE); // Enter OpenGL context as if setting things up puglEnterContext(test.view); const PuglGlFunc createProgram = puglGetProcAddress("glCreateProgram"); assert(createProgram); puglLeaveContext(test.view); // Drive event loop until the view gets exposed while (!test.exposed) { puglUpdate(test.world, -1.0); } // Tear down puglFreeView(test.view); puglFreeWorld(test.world); return 0; }