/* Copyright 2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* Tests that realize sends a create event, and can safely be called twice. Without handling this case, an application that accidentally calls realize twice could end up in a very confusing situation where multiple windows have been allocated (and ultimately leaked) for a view. */ #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/pugl_stub.h" #include #include #include typedef enum { START, CREATED, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; State state; } PuglTest; static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_CREATE: assert(test->state == START); test->state = CREATED; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), START}; // Set up view test.view = puglNewView(test.world); puglSetClassName(test.world, "Pugl Test"); puglSetBackend(test.view, puglStubBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); // Create initially invisible window assert(!puglRealize(test.view)); assert(!puglGetVisible(test.view)); while (test.state < CREATED) { assert(!puglUpdate(test.world, -1.0)); } // Check that calling realize() again is okay assert(puglRealize(test.view) == PUGL_FAILURE); // Tear down puglFreeView(test.view); puglFreeWorld(test.world); return 0; }