/* Copyright 2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* Tests that update events are received and that the redisplays they trigger happen immediately in the same event loop iteration. */ #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/pugl_stub.h" #include #include #include #ifdef __APPLE__ static const double timeout = 1 / 60.0; #else static const double timeout = -1.0; #endif typedef enum { START, EXPOSED1, UPDATED, EXPOSED2, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; State state; } PuglTest; static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_EXPOSE: switch (test->state) { case START: test->state = EXPOSED1; break; case UPDATED: test->state = EXPOSED2; break; default: break; } break; case PUGL_UPDATE: if (test->state == EXPOSED1) { puglPostRedisplay(view); test->state = UPDATED; } break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTest app = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), START}; // Set up view app.view = puglNewView(app.world); puglSetClassName(app.world, "Pugl Test"); puglSetBackend(app.view, puglStubBackend()); puglSetHandle(app.view, &app); puglSetEventFunc(app.view, onEvent); puglSetDefaultSize(app.view, 512, 512); // Create and show window assert(!puglRealize(app.view)); assert(!puglShowWindow(app.view)); // Tick until an expose happens while (app.state < EXPOSED1) { assert(!puglUpdate(app.world, timeout)); assert(app.state != UPDATED); } // Tick once and ensure the update and the expose it posted both happened assert(!puglUpdate(app.world, 0.0)); assert(app.state == EXPOSED2); // Tear down puglFreeView(app.view); puglFreeWorld(app.world); return 0; }