/* Copyright 2012-2019 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "pugl/pugl.h" #include #include #include static const float cubeVertices[] = { -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f }; /** Calculate a projection matrix for a given perspective. */ static void perspective(float* m, float fov, float aspect, float zNear, float zFar) { const float h = tanf(fov); const float w = h / aspect; const float depth = zNear - zFar; const float q = (zFar + zNear) / depth; const float qn = 2 * zFar * zNear / depth; m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0; m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0; m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1; m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0; } static int printModifiers(const uint32_t mods) { return fprintf(stderr, "Modifiers:%s%s%s%s\n", (mods & PUGL_MOD_SHIFT) ? " Shift" : "", (mods & PUGL_MOD_CTRL) ? " Ctrl" : "", (mods & PUGL_MOD_ALT) ? " Alt" : "", (mods & PUGL_MOD_SUPER) ? " Super" : ""); } static int printEvent(const PuglEvent* event, const char* prefix) { switch (event->type) { case PUGL_KEY_PRESS: return fprintf(stderr, "%sKey press code %3u key U+%04X\n", prefix, event->key.keycode, event->key.key); case PUGL_KEY_RELEASE: return fprintf(stderr, "%sKey release code %3u key U+%04X\n", prefix, event->key.keycode, event->key.key); case PUGL_TEXT: return fprintf(stderr, "%sText entry code %3u char U+%04X (%s)\n", prefix, event->text.keycode, event->text.character, event->text.string); case PUGL_BUTTON_PRESS: case PUGL_BUTTON_RELEASE: return (fprintf(stderr, "%sMouse %d %s at %f,%f ", prefix, event->button.button, (event->type == PUGL_BUTTON_PRESS) ? "down" : "up", event->button.x, event->button.y) + printModifiers(event->scroll.state)); case PUGL_SCROLL: return (fprintf(stderr, "%sScroll %f %f %f %f ", prefix, event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy) + printModifiers(event->scroll.state)); case PUGL_ENTER_NOTIFY: return fprintf(stderr, "%sMouse enter at %f,%f\n", prefix, event->crossing.x, event->crossing.y); case PUGL_LEAVE_NOTIFY: return fprintf(stderr, "%sMouse leave at %f,%f\n", prefix, event->crossing.x, event->crossing.y); case PUGL_FOCUS_IN: return fprintf(stderr, "%sFocus in%s\n", prefix, event->focus.grab ? " (grab)" : ""); case PUGL_FOCUS_OUT: return fprintf(stderr, "%sFocus out%s\n", prefix, event->focus.grab ? " (ungrab)" : ""); default: break; } return 0; }