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authorDavid Robillard <d@drobilla.net>2021-09-10 13:20:47 -0400
committerDavid Robillard <d@drobilla.net>2022-01-28 21:57:07 -0500
commiteb804125430e3445e85c423b28e1c41346772ed0 (patch)
tree532f6995ace537170fbbfde2d0d8226d1a48279b /test/test_overflow.c
parentcbf01be4126cbc0f6d80364a7e0b6ad777a7d8ae (diff)
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Make environments and sinks part of the world
Although functions/components that require minimal pre-existing state are nice, these allocate memory and could potentially share resources. So, give them a pointer to a world which can be used to configure such things. In particular, this is working towards supporting custom allocators everywhere.
Diffstat (limited to 'test/test_overflow.c')
-rw-r--r--test/test_overflow.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/test_overflow.c b/test/test_overflow.c
index 2aedc1bb..f7fdfa58 100644
--- a/test/test_overflow.c
+++ b/test/test_overflow.c
@@ -31,8 +31,8 @@ test_size(SerdWorld* const world,
const SerdReaderFlags flags,
const size_t stack_size)
{
- SerdSink* sink = serd_sink_new(NULL, NULL, NULL);
- SerdEnv* const env = serd_env_new(SERD_EMPTY_STRING());
+ SerdSink* sink = serd_sink_new(world, NULL, NULL, NULL);
+ SerdEnv* const env = serd_env_new(world, SERD_EMPTY_STRING());
SerdReader* const reader =
serd_reader_new(world, syntax, flags, env, sink, stack_size);