diff options
Diffstat (limited to 'waflib/extras/codelite.py')
m--------- | waflib | 0 | ||||
-rw-r--r-- | waflib/extras/codelite.py | 875 |
2 files changed, 0 insertions, 875 deletions
diff --git a/waflib b/waflib new file mode 160000 +Subproject 2314e236ca6e7d94a26c3c17091da0f25f5867f diff --git a/waflib/extras/codelite.py b/waflib/extras/codelite.py deleted file mode 100644 index 523302c0..00000000 --- a/waflib/extras/codelite.py +++ /dev/null @@ -1,875 +0,0 @@ -#! /usr/bin/env python -# encoding: utf-8 -# CodeLite Project -# Christian Klein (chrikle@berlios.de) -# Created: Jan 2012 -# As templete for this file I used the msvs.py -# I hope this template will work proper - -""" -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: - -1. Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - -2. Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - -3. The name of the author may not be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR -IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, -INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR -SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, -STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING -IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -""" - -""" - - -To add this tool to your project: -def options(conf): - opt.load('codelite') - -It can be a good idea to add the sync_exec tool too. - -To generate solution files: -$ waf configure codelite - -To customize the outputs, provide subclasses in your wscript files: - -from waflib.extras import codelite -class vsnode_target(codelite.vsnode_target): - def get_build_command(self, props): - # likely to be required - return "waf.bat build" - def collect_source(self): - # likely to be required - ... -class codelite_bar(codelite.codelite_generator): - def init(self): - codelite.codelite_generator.init(self) - self.vsnode_target = vsnode_target - -The codelite class re-uses the same build() function for reading the targets (task generators), -you may therefore specify codelite settings on the context object: - -def build(bld): - bld.codelite_solution_name = 'foo.workspace' - bld.waf_command = 'waf.bat' - bld.projects_dir = bld.srcnode.make_node('') - bld.projects_dir.mkdir() - - -ASSUMPTIONS: -* a project can be either a directory or a target, project files are written only for targets that have source files -* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path -""" - -import os, re, sys -import uuid # requires python 2.5 -from waflib.Build import BuildContext -from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options - -HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)' - -PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?> -<CodeLite_Project Name="${project.name}" InternalType="Library"> - <Plugins> - <Plugin Name="qmake"> - <![CDATA[00010001N0005Release000000000000]]> - </Plugin> - </Plugins> - <Description/> - <Dependencies/> - <VirtualDirectory Name="src"> - ${for x in project.source} - ${if (project.get_key(x)=="sourcefile")} - <File Name="${x.abspath()}"/> - ${endif} - ${endfor} - </VirtualDirectory> - <VirtualDirectory Name="include"> - ${for x in project.source} - ${if (project.get_key(x)=="headerfile")} - <File Name="${x.abspath()}"/> - ${endif} - ${endfor} - </VirtualDirectory> - <Settings Type="Dynamic Library"> - <GlobalSettings> - <Compiler Options="" C_Options=""> - <IncludePath Value="."/> - </Compiler> - <Linker Options=""> - <LibraryPath Value="."/> - </Linker> - <ResourceCompiler Options=""/> - </GlobalSettings> - <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> - <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""> - <IncludePath Value="."/> - <IncludePath Value="."/> - </Compiler> - <Linker Options="" Required="yes"> - <LibraryPath Value=""/> - </Linker> - <ResourceCompiler Options="" Required="no"/> - <General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/> - <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>"> - <![CDATA[]]> - </Environment> - <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath=""> - <PostConnectCommands/> - <StartupCommands/> - </Releaseger> - <PreBuild/> - <PostBuild/> - <CustomBuild Enabled="yes"> - $b = project.build_properties[0]} - <RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand> - <CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand> - <BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand> - <Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target> - <Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target> - <Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target> - <Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target> - <Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target> - <Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target> - <PreprocessFileCommand/> - <SingleFileCommand/> - <MakefileGenerationCommand/> - <ThirdPartyToolName>None</ThirdPartyToolName> - <WorkingDirectory/> - </CustomBuild> - <AdditionalRules> - <CustomPostBuild/> - <CustomPreBuild/> - </AdditionalRules> - <Completion> - <ClangCmpFlags/> - <ClangPP/> - <SearchPaths/> - </Completion> - </Configuration> - <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> - <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""> - <IncludePath Value="."/> - </Compiler> - <Linker Options="" Required="yes"/> - <ResourceCompiler Options="" Required="no"/> - <General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/> - <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>"> - <![CDATA[ - - - - ]]> - </Environment> - <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath=""> - <PostConnectCommands/> - <StartupCommands/> - </Releaseger> - <PreBuild/> - <PostBuild/> - <CustomBuild Enabled="no"> - <RebuildCommand/> - <CleanCommand/> - <BuildCommand/> - <PreprocessFileCommand/> - <SingleFileCommand/> - <MakefileGenerationCommand/> - <ThirdPartyToolName/> - <WorkingDirectory/> - </CustomBuild> - <AdditionalRules> - <CustomPostBuild/> - <CustomPreBuild/> - </AdditionalRules> - <Completion> - <ClangCmpFlags/> - <ClangPP/> - <SearchPaths/> - </Completion> - </Configuration> - </Settings> -</CodeLite_Project>''' - - - - -SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?> -<CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags"> -${for p in project.all_projects} - <Project Name = "${p.name}" Path = "${p.title}" Active="No"/> -${endfor} - <BuildMatrix> - <WorkspaceConfiguration Name="Release" Selected="yes"> -${for p in project.all_projects} - <Project Name="${p.name}" ConfigName="Release"/> -${endfor} - </WorkspaceConfiguration> - </BuildMatrix> -</CodeLite_Workspace>''' - - - -COMPILE_TEMPLATE = '''def f(project): - lst = [] - def xml_escape(value): - return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") - - %s - - #f = open('cmd.txt', 'w') - #f.write(str(lst)) - #f.close() - return ''.join(lst) -''' -reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M) -def compile_template(line): - """ - Compile a template expression into a python function (like jsps, but way shorter) - """ - extr = [] - def repl(match): - g = match.group - if g('dollar'): - return "$" - elif g('backslash'): - return "\\" - elif g('subst'): - extr.append(g('code')) - return "<<|@|>>" - return None - - line2 = reg_act.sub(repl, line) - params = line2.split('<<|@|>>') - assert(extr) - - - indent = 0 - buf = [] - app = buf.append - - def app(txt): - buf.append(indent * '\t' + txt) - - for x in range(len(extr)): - if params[x]: - app("lst.append(%r)" % params[x]) - - f = extr[x] - if f.startswith(('if', 'for')): - app(f + ':') - indent += 1 - elif f.startswith('py:'): - app(f[3:]) - elif f.startswith(('endif', 'endfor')): - indent -= 1 - elif f.startswith(('else', 'elif')): - indent -= 1 - app(f + ':') - indent += 1 - elif f.startswith('xml:'): - app('lst.append(xml_escape(%s))' % f[4:]) - else: - #app('lst.append((%s) or "cannot find %s")' % (f, f)) - app('lst.append(%s)' % f) - - if extr: - if params[-1]: - app("lst.append(%r)" % params[-1]) - - fun = COMPILE_TEMPLATE % "\n\t".join(buf) - #print(fun) - return Task.funex(fun) - - -re_blank = re.compile('(\n|\r|\\s)*\n', re.M) -def rm_blank_lines(txt): - txt = re_blank.sub('\r\n', txt) - return txt - -BOM = '\xef\xbb\xbf' -try: - BOM = bytes(BOM, 'latin-1') # python 3 -except (TypeError, NameError): - pass - -def stealth_write(self, data, flags='wb'): - try: - unicode - except NameError: - data = data.encode('utf-8') # python 3 - else: - data = data.decode(sys.getfilesystemencoding(), 'replace') - data = data.encode('utf-8') - - if self.name.endswith('.project'): - data = BOM + data - - try: - txt = self.read(flags='rb') - if txt != data: - raise ValueError('must write') - except (IOError, ValueError): - self.write(data, flags=flags) - else: - Logs.debug('codelite: skipping %r', self) -Node.Node.stealth_write = stealth_write - -re_quote = re.compile("[^a-zA-Z0-9-]") -def quote(s): - return re_quote.sub("_", s) - -def xml_escape(value): - return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") - -def make_uuid(v, prefix = None): - """ - simple utility function - """ - if isinstance(v, dict): - keys = list(v.keys()) - keys.sort() - tmp = str([(k, v[k]) for k in keys]) - else: - tmp = str(v) - d = Utils.md5(tmp.encode()).hexdigest().upper() - if prefix: - d = '%s%s' % (prefix, d[8:]) - gid = uuid.UUID(d, version = 4) - return str(gid).upper() - -def diff(node, fromnode): - # difference between two nodes, but with "(..)" instead of ".." - c1 = node - c2 = fromnode - - c1h = c1.height() - c2h = c2.height() - - lst = [] - up = 0 - - while c1h > c2h: - lst.append(c1.name) - c1 = c1.parent - c1h -= 1 - - while c2h > c1h: - up += 1 - c2 = c2.parent - c2h -= 1 - - while id(c1) != id(c2): - lst.append(c1.name) - up += 1 - - c1 = c1.parent - c2 = c2.parent - - for i in range(up): - lst.append('(..)') - lst.reverse() - return tuple(lst) - -class build_property(object): - pass - -class vsnode(object): - """ - Abstract class representing visual studio elements - We assume that all visual studio nodes have a uuid and a parent - """ - def __init__(self, ctx): - self.ctx = ctx # codelite context - self.name = '' # string, mandatory - self.vspath = '' # path in visual studio (name for dirs, absolute path for projects) - self.uuid = '' # string, mandatory - self.parent = None # parent node for visual studio nesting - - def get_waf(self): - """ - Override in subclasses... - """ - return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf')) - - def ptype(self): - """ - Return a special uuid for projects written in the solution file - """ - pass - - def write(self): - """ - Write the project file, by default, do nothing - """ - pass - - def make_uuid(self, val): - """ - Alias for creating uuid values easily (the templates cannot access global variables) - """ - return make_uuid(val) - -class vsnode_vsdir(vsnode): - """ - Nodes representing visual studio folders (which do not match the filesystem tree!) - """ - VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8" - def __init__(self, ctx, uuid, name, vspath=''): - vsnode.__init__(self, ctx) - self.title = self.name = name - self.uuid = uuid - self.vspath = vspath or name - - def ptype(self): - return self.VS_GUID_SOLUTIONFOLDER - -class vsnode_project(vsnode): - """ - Abstract class representing visual studio project elements - A project is assumed to be writable, and has a node representing the file to write to - """ - VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942" - def ptype(self): - return self.VS_GUID_VCPROJ - - def __init__(self, ctx, node): - vsnode.__init__(self, ctx) - self.path = node - self.uuid = make_uuid(node.abspath()) - self.name = node.name - self.title = self.path.abspath() - self.source = [] # list of node objects - self.build_properties = [] # list of properties (nmake commands, output dir, etc) - - def dirs(self): - """ - Get the list of parent folders of the source files (header files included) - for writing the filters - """ - lst = [] - def add(x): - if x.height() > self.tg.path.height() and x not in lst: - lst.append(x) - add(x.parent) - for x in self.source: - add(x.parent) - return lst - - def write(self): - Logs.debug('codelite: creating %r', self.path) - #print "self.name:",self.name - - # first write the project file - template1 = compile_template(PROJECT_TEMPLATE) - proj_str = template1(self) - proj_str = rm_blank_lines(proj_str) - self.path.stealth_write(proj_str) - - # then write the filter - #template2 = compile_template(FILTER_TEMPLATE) - #filter_str = template2(self) - #filter_str = rm_blank_lines(filter_str) - #tmp = self.path.parent.make_node(self.path.name + '.filters') - #tmp.stealth_write(filter_str) - - def get_key(self, node): - """ - required for writing the source files - """ - name = node.name - if name.endswith(('.cpp', '.c')): - return 'sourcefile' - return 'headerfile' - - def collect_properties(self): - """ - Returns a list of triplet (configuration, platform, output_directory) - """ - ret = [] - for c in self.ctx.configurations: - for p in self.ctx.platforms: - x = build_property() - x.outdir = '' - - x.configuration = c - x.platform = p - - x.preprocessor_definitions = '' - x.includes_search_path = '' - - # can specify "deploy_dir" too - ret.append(x) - self.build_properties = ret - - def get_build_params(self, props): - opt = '' - return (self.get_waf(), opt) - - def get_build_command(self, props): - return "%s build %s" % self.get_build_params(props) - - def get_clean_command(self, props): - return "%s clean %s" % self.get_build_params(props) - - def get_rebuild_command(self, props): - return "%s clean build %s" % self.get_build_params(props) - - def get_install_command(self, props): - return "%s install %s" % self.get_build_params(props) - def get_build_and_install_command(self, props): - return "%s build install %s" % self.get_build_params(props) - - def get_build_and_install_all_command(self, props): - return "%s build install" % self.get_build_params(props)[0] - - def get_clean_all_command(self, props): - return "%s clean" % self.get_build_params(props)[0] - - def get_build_all_command(self, props): - return "%s build" % self.get_build_params(props)[0] - - def get_rebuild_all_command(self, props): - return "%s clean build" % self.get_build_params(props)[0] - - def get_filter_name(self, node): - lst = diff(node, self.tg.path) - return '\\'.join(lst) or '.' - -class vsnode_alias(vsnode_project): - def __init__(self, ctx, node, name): - vsnode_project.__init__(self, ctx, node) - self.name = name - self.output_file = '' - -class vsnode_build_all(vsnode_alias): - """ - Fake target used to emulate the behaviour of "make all" (starting one process by target is slow) - This is the only alias enabled by default - """ - def __init__(self, ctx, node, name='build_all_projects'): - vsnode_alias.__init__(self, ctx, node, name) - self.is_active = True - -class vsnode_install_all(vsnode_alias): - """ - Fake target used to emulate the behaviour of "make install" - """ - def __init__(self, ctx, node, name='install_all_projects'): - vsnode_alias.__init__(self, ctx, node, name) - - def get_build_command(self, props): - return "%s build install %s" % self.get_build_params(props) - - def get_clean_command(self, props): - return "%s clean %s" % self.get_build_params(props) - - def get_rebuild_command(self, props): - return "%s clean build install %s" % self.get_build_params(props) - -class vsnode_project_view(vsnode_alias): - """ - Fake target used to emulate a file system view - """ - def __init__(self, ctx, node, name='project_view'): - vsnode_alias.__init__(self, ctx, node, name) - self.tg = self.ctx() # fake one, cannot remove - self.exclude_files = Node.exclude_regs + ''' -waf-2* -waf3-2*/** -.waf-2* -.waf3-2*/** -**/*.sdf -**/*.suo -**/*.ncb -**/%s - ''' % Options.lockfile - - def collect_source(self): - # this is likely to be slow - self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files) - - def get_build_command(self, props): - params = self.get_build_params(props) + (self.ctx.cmd,) - return "%s %s %s" % params - - def get_clean_command(self, props): - return "" - - def get_rebuild_command(self, props): - return self.get_build_command(props) - -class vsnode_target(vsnode_project): - """ - CodeLite project representing a targets (programs, libraries, etc) and bound - to a task generator - """ - def __init__(self, ctx, tg): - """ - A project is more or less equivalent to a file/folder - """ - base = getattr(ctx, 'projects_dir', None) or tg.path - node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node - vsnode_project.__init__(self, ctx, node) - self.name = quote(tg.name) - self.tg = tg # task generator - - def get_build_params(self, props): - """ - Override the default to add the target name - """ - opt = '' - if getattr(self, 'tg', None): - opt += " --targets=%s" % self.tg.name - return (self.get_waf(), opt) - - def collect_source(self): - tg = self.tg - source_files = tg.to_nodes(getattr(tg, 'source', [])) - include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', [])) - include_files = [] - for x in include_dirs: - if isinstance(x, str): - x = tg.path.find_node(x) - if x: - lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)] - include_files.extend(lst) - - # remove duplicates - self.source.extend(list(set(source_files + include_files))) - self.source.sort(key=lambda x: x.abspath()) - - def collect_properties(self): - """ - CodeLite projects are associated with platforms and configurations (for building especially) - """ - super(vsnode_target, self).collect_properties() - for x in self.build_properties: - x.outdir = self.path.parent.abspath() - x.preprocessor_definitions = '' - x.includes_search_path = '' - - try: - tsk = self.tg.link_task - except AttributeError: - pass - else: - x.output_file = tsk.outputs[0].abspath() - x.preprocessor_definitions = ';'.join(tsk.env.DEFINES) - x.includes_search_path = ';'.join(self.tg.env.INCPATHS) - -class codelite_generator(BuildContext): - '''generates a CodeLite workspace''' - cmd = 'codelite' - fun = 'build' - - def init(self): - """ - Some data that needs to be present - """ - if not getattr(self, 'configurations', None): - self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc - if not getattr(self, 'platforms', None): - self.platforms = ['Win32'] - if not getattr(self, 'all_projects', None): - self.all_projects = [] - if not getattr(self, 'project_extension', None): - self.project_extension = '.project' - if not getattr(self, 'projects_dir', None): - self.projects_dir = self.srcnode.make_node('') - self.projects_dir.mkdir() - - # bind the classes to the object, so that subclass can provide custom generators - if not getattr(self, 'vsnode_vsdir', None): - self.vsnode_vsdir = vsnode_vsdir - if not getattr(self, 'vsnode_target', None): - self.vsnode_target = vsnode_target - if not getattr(self, 'vsnode_build_all', None): - self.vsnode_build_all = vsnode_build_all - if not getattr(self, 'vsnode_install_all', None): - self.vsnode_install_all = vsnode_install_all - if not getattr(self, 'vsnode_project_view', None): - self.vsnode_project_view = vsnode_project_view - - self.numver = '11.00' - self.vsver = '2010' - - def execute(self): - """ - Entry point - """ - self.restore() - if not self.all_envs: - self.load_envs() - self.recurse([self.run_dir]) - - # user initialization - self.init() - - # two phases for creating the solution - self.collect_projects() # add project objects into "self.all_projects" - self.write_files() # write the corresponding project and solution files - - def collect_projects(self): - """ - Fill the list self.all_projects with project objects - Fill the list of build targets - """ - self.collect_targets() - #self.add_aliases() - #self.collect_dirs() - default_project = getattr(self, 'default_project', None) - def sortfun(x): - if x.name == default_project: - return '' - return getattr(x, 'path', None) and x.path.abspath() or x.name - self.all_projects.sort(key=sortfun) - - def write_files(self): - """ - Write the project and solution files from the data collected - so far. It is unlikely that you will want to change this - """ - for p in self.all_projects: - p.write() - - # and finally write the solution file - node = self.get_solution_node() - node.parent.mkdir() - Logs.warn('Creating %r', node) - #a = dir(self.root) - #for b in a: - # print b - #print self.group_names - #print "Hallo2: ",self.root.listdir() - #print getattr(self, 'codelite_solution_name', None) - template1 = compile_template(SOLUTION_TEMPLATE) - sln_str = template1(self) - sln_str = rm_blank_lines(sln_str) - node.stealth_write(sln_str) - - def get_solution_node(self): - """ - The solution filename is required when writing the .vcproj files - return self.solution_node and if it does not exist, make one - """ - try: - return self.solution_node - except: - pass - - codelite_solution_name = getattr(self, 'codelite_solution_name', None) - if not codelite_solution_name: - codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace' - setattr(self, 'codelite_solution_name', codelite_solution_name) - if os.path.isabs(codelite_solution_name): - self.solution_node = self.root.make_node(codelite_solution_name) - else: - self.solution_node = self.srcnode.make_node(codelite_solution_name) - return self.solution_node - - def project_configurations(self): - """ - Helper that returns all the pairs (config,platform) - """ - ret = [] - for c in self.configurations: - for p in self.platforms: - ret.append((c, p)) - return ret - - def collect_targets(self): - """ - Process the list of task generators - """ - for g in self.groups: - for tg in g: - if not isinstance(tg, TaskGen.task_gen): - continue - - if not hasattr(tg, 'codelite_includes'): - tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', [])) - tg.post() - if not getattr(tg, 'link_task', None): - continue - - p = self.vsnode_target(self, tg) - p.collect_source() # delegate this processing - p.collect_properties() - self.all_projects.append(p) - - def add_aliases(self): - """ - Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7 - We also add an alias for "make install" (disabled by default) - """ - base = getattr(self, 'projects_dir', None) or self.tg.path - - node_project = base.make_node('build_all_projects' + self.project_extension) # Node - p_build = self.vsnode_build_all(self, node_project) - p_build.collect_properties() - self.all_projects.append(p_build) - - node_project = base.make_node('install_all_projects' + self.project_extension) # Node - p_install = self.vsnode_install_all(self, node_project) - p_install.collect_properties() - self.all_projects.append(p_install) - - node_project = base.make_node('project_view' + self.project_extension) # Node - p_view = self.vsnode_project_view(self, node_project) - p_view.collect_source() - p_view.collect_properties() - self.all_projects.append(p_view) - - n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases") - p_build.parent = p_install.parent = p_view.parent = n - self.all_projects.append(n) - - def collect_dirs(self): - """ - Create the folder structure in the CodeLite project view - """ - seen = {} - def make_parents(proj): - # look at a project, try to make a parent - if getattr(proj, 'parent', None): - # aliases already have parents - return - x = proj.iter_path - if x in seen: - proj.parent = seen[x] - return - - # There is not vsnode_vsdir for x. - # So create a project representing the folder "x" - n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name) - n.iter_path = x.parent - self.all_projects.append(n) - - # recurse up to the project directory - if x.height() > self.srcnode.height() + 1: - make_parents(n) - - for p in self.all_projects[:]: # iterate over a copy of all projects - if not getattr(p, 'tg', None): - # but only projects that have a task generator - continue - - # make a folder for each task generator - p.iter_path = p.tg.path - make_parents(p) - |