/* An LV2 plugin to generate ADSR envelopes. Copyright 2011 David Robillard Copyright 2002 Mike Rawes This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #include #include "lv2/lv2plug.in/ns/lv2core/lv2.h" #include "common.h" #define ADSR_SIGNAL 0 #define ADSR_TRIGGER 1 #define ADSR_ATTACK 2 #define ADSR_DECAY 3 #define ADSR_SUSTAIN 4 #define ADSR_RELEASE 5 #define ADSR_OUTPUT 6 typedef enum { IDLE, ATTACK, DECAY, SUSTAIN, RELEASE } ADSRState; typedef struct { float* signal; float* trigger; float* attack; float* decay; float* sustain; float* release; float* output; float srate; float inv_srate; float from_level; float level; ADSRState state; uint32_t samples; } Adsr; static void cleanup(LV2_Handle instance) { free(instance); } static void connect_port(LV2_Handle instance, uint32_t port, void* data) { Adsr* plugin = (Adsr*)instance; switch (port) { case ADSR_SIGNAL: plugin->signal = data; break; case ADSR_TRIGGER: plugin->trigger = data; break; case ADSR_ATTACK: plugin->attack = data; break; case ADSR_DECAY: plugin->decay = data; break; case ADSR_SUSTAIN: plugin->sustain = data; break; case ADSR_RELEASE: plugin->release = data; break; case ADSR_OUTPUT: plugin->output = data; break; } } static LV2_Handle instantiate(const LV2_Descriptor* descriptor, double sample_rate, const char* bundle_path, const LV2_Feature* const* features) { Adsr* plugin = (Adsr*)malloc(sizeof(Adsr)); plugin->srate = (float)sample_rate; plugin->inv_srate = 1.0f / plugin->srate; return (LV2_Handle)plugin; } static void activate(LV2_Handle instance) { Adsr* plugin = (Adsr*)instance; plugin->from_level = 0.0f; plugin->level = 0.0f; plugin->state = IDLE; plugin->samples = 0; } static void runAdsr(LV2_Handle instance, uint32_t sample_count) { Adsr* plugin = (Adsr*)instance; /* Driving signal */ const float* signal = plugin->signal; /* Trigger Threshold */ const float trigger = *(plugin->trigger); /* Attack Time (s) */ float attack = *(plugin->attack); /* Decay Time (s) */ float decay = *(plugin->decay); /* Sustain Level */ const float sustain = f_clip(*(plugin->sustain), 0.0f, 1.0f); /* Release Time (s) */ float release = *(plugin->release); /* Envelope Out */ float* output = plugin->output; float srate = plugin->srate; float inv_srate = plugin->inv_srate; float from_level = plugin->from_level; float level = plugin->level; ADSRState state = plugin->state; uint32_t samples = plugin->samples; float elapsed; /* Convert times into rates */ attack = attack > 0.0f ? inv_srate / attack : srate; decay = decay > 0.0f ? inv_srate / decay : srate; release = release > 0.0f ? inv_srate / release : srate; for (uint32_t s = 0; s < sample_count; s++) { /* Determine if attack or release happened */ if ((state == IDLE) || (state == RELEASE)) { if (signal[s] > trigger) { if (attack < srate) { state = ATTACK; } else { state = decay < srate ? DECAY : SUSTAIN; level = 1.0f; } samples = 0; } } else { if (signal[s] <= trigger) { state = release < srate ? RELEASE : IDLE; samples = 0; } } if (samples == 0) { from_level = level; } /* Calculate level of envelope from current state */ switch (state) { case IDLE: level = 0; break; case ATTACK: samples++; elapsed = (float)samples * attack; if (elapsed > 1.0f) { state = decay < srate ? DECAY : SUSTAIN; level = 1.0f; samples = 0; } else { level = from_level + elapsed * (1.0f - from_level); } break; case DECAY: samples++; elapsed = (float)samples * decay; if (elapsed > 1.0f) { state = SUSTAIN; level = sustain; samples = 0; } else { level = from_level + elapsed * (sustain - from_level); } break; case SUSTAIN: level = sustain; break; case RELEASE: samples++; elapsed = (float)samples * release; if (elapsed > 1.0f) { state = IDLE; level = 0.0f; samples = 0; } else { level = from_level - elapsed * from_level; } break; default: /* Should never happen */ level = 0.0f; } output[s] = level; } plugin->from_level = from_level; plugin->level = level; plugin->state = state; plugin->samples = samples; } static const LV2_Descriptor descriptor = { "http://drobilla.net/plugins/blip/adsr", instantiate, connect_port, activate, runAdsr, NULL, cleanup, NULL, }; LV2_SYMBOL_EXPORT const LV2_Descriptor* lv2_descriptor(uint32_t index) { switch (index) { case 0: return &descriptor; default: return NULL; } }