/*
An LV2 plugin to generate ADSR envelopes Gate and Trigger variant.
Copyright 2011 David Robillard
Copyright 2002 Mike Rawes
This is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This software is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this software. If not, see .
*/
#include
#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
#include "common.h"
#define ADSR_GATE 0
#define ADSR_TRIGGER 1
#define ADSR_ATTACK 2
#define ADSR_DECAY 3
#define ADSR_SUSTAIN 4
#define ADSR_RELEASE 5
#define ADSR_OUTPUT 6
typedef enum {
IDLE,
ATTACK,
DECAY,
SUSTAIN,
RELEASE
} ADSRState;
typedef struct {
float* gate;
float* trigger;
float* attack;
float* decay;
float* sustain;
float* release;
float* output;
float srate;
float inv_srate;
float last_trigger;
float from_level;
float level;
ADSRState state;
uint32_t samples;
} Adsr;
static void
cleanup(LV2_Handle instance)
{
free(instance);
}
static void
connect_port(LV2_Handle instance,
uint32_t port,
void* data)
{
Adsr* plugin = (Adsr*)instance;
switch (port) {
case ADSR_GATE:
plugin->gate = (float*)data;
break;
case ADSR_TRIGGER:
plugin->trigger = (float*)data;
break;
case ADSR_ATTACK:
plugin->attack = (float*)data;
break;
case ADSR_DECAY:
plugin->decay = (float*)data;
break;
case ADSR_SUSTAIN:
plugin->sustain = (float*)data;
break;
case ADSR_RELEASE:
plugin->release = (float*)data;
break;
case ADSR_OUTPUT:
plugin->output = (float*)data;
break;
}
}
static LV2_Handle
instantiate(const LV2_Descriptor* descriptor,
double sample_rate,
const char* bundle_path,
const LV2_Feature* const* features)
{
Adsr* plugin = (Adsr*)malloc(sizeof(Adsr));
if (plugin) {
plugin->srate = (float)sample_rate;
plugin->inv_srate = 1.0f / plugin->srate;
}
return (LV2_Handle)plugin;
}
static void
activate(LV2_Handle instance)
{
Adsr* plugin = (Adsr*)instance;
plugin->last_trigger = 0.0f;
plugin->from_level = 0.0f;
plugin->level = 0.0f;
plugin->state = IDLE;
plugin->samples = 0;
}
static void
run(LV2_Handle instance,
uint32_t sample_count)
{
Adsr* plugin = (Adsr*)instance;
/* Gate */
const float* gate = plugin->gate;
/* Trigger */
const float* trigger = plugin->trigger;
/* Attack Time (s) */
float attack = *(plugin->attack);
/* Decay Time (s) */
float decay = *(plugin->decay);
/* Sustain Level */
const float sustain = f_clip(*(plugin->sustain), 0.0f, 1.0f);
/* Release Time (s) */
float release = *(plugin->release);
/* Envelope Out */
float* output = plugin->output;
float srate = plugin->srate;
float inv_srate = plugin->inv_srate;
float last_trigger = plugin->last_trigger;
float from_level = plugin->from_level;
float level = plugin->level;
ADSRState state = plugin->state;
uint32_t samples = plugin->samples;
float elapsed;
/* Convert times into rates */
attack = attack > 0.0f ? inv_srate / attack : srate;
decay = decay > 0.0f ? inv_srate / decay : srate;
release = release > 0.0f ? inv_srate / release : srate;
for (uint32_t s = 0; s < sample_count; ++s) {
/* Attack on trigger, if gate is open */
if (trigger[s] > 0.0f
&& !(last_trigger > 0.0f)
&& gate[s] > 0.0f) {
if (attack < srate) {
state = ATTACK;
} else {
state = decay < srate ? DECAY : SUSTAIN;
level = 1.0f;
}
samples = 0;
}
/* Release if gate closed */
if (state != IDLE
&& state != RELEASE
&& !(gate[s] > 0.0f)) {
state = release < srate ? RELEASE : IDLE;
samples = 0;
}
if (samples == 0) {
from_level = level;
}
/* Calculate level of envelope from current state */
switch (state) {
case IDLE:
level = 0;
break;
case ATTACK:
samples++;
elapsed = (float)samples * attack;
if (elapsed > 1.0f) {
state = decay < srate ? DECAY : SUSTAIN;
level = 1.0f;
samples = 0;
} else {
level = from_level + elapsed * (1.0f - from_level);
}
break;
case DECAY:
samples++;
elapsed = (float)samples * decay;
if (elapsed > 1.0f) {
state = SUSTAIN;
level = sustain;
samples = 0;
} else {
level = from_level + elapsed * (sustain - from_level);
}
break;
case SUSTAIN:
level = sustain;
break;
case RELEASE:
samples++;
elapsed = (float)samples * release;
if (elapsed > 1.0f) {
state = IDLE;
level = 0.0f;
samples = 0;
} else {
level = from_level - elapsed * from_level;
}
break;
default:
/* Should never happen */
level = 0.0f;
}
output[s] = level;
last_trigger = trigger[s];
}
plugin->last_trigger = last_trigger;
plugin->from_level = from_level;
plugin->level = level;
plugin->state = state;
plugin->samples = samples;
}
static const LV2_Descriptor descriptor = {
"http://drobilla.net/plugins/blop/adsr_gt",
instantiate,
connect_port,
activate,
run,
NULL,
cleanup,
NULL,
};
LV2_SYMBOL_EXPORT const LV2_Descriptor*
lv2_descriptor(uint32_t index)
{
switch (index) {
case 0: return &descriptor;
default: return NULL;
}
}