/*
An LV2 plugin to generate a smooth audio signal from a control source.
Copyright 2011 David Robillard
Copyright 2002 Mike Rawes
This is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This software is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this software. If not, see .
*/
#include
#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
#define INTERPOLATOR_INPUT 0
#define INTERPOLATOR_OUTPUT 1
/**
Mutated spline interpolator using only two previous samples and one next.
@param interval Normalised time interval between inteprolated sample and p0
@param p1 Sample two previous to interpolated one
@param p0 Previous sample to interpolated one
@param n0 Sample following interpolated one
@return Interpolated sample.
*/
static inline float
interpolate(float interval,
float p1,
float p0,
float n0)
{
return p0 + 0.5f * interval * (n0 - p1 +
interval * (4.0f * n0 + 2.0f * p1 - 5.0f * p0 - n0 +
interval * (3.0f * (p0 - n0) - p1 + n0)));
}
typedef struct {
float* input;
float* output;
float p1;
float p0;
} Interpolator;
static void
cleanup(LV2_Handle instance)
{
free(instance);
}
static void
connect_port(LV2_Handle instance,
uint32_t port,
void* data)
{
Interpolator* plugin = (Interpolator*)instance;
switch (port) {
case INTERPOLATOR_INPUT:
plugin->input = (float*)data;
break;
case INTERPOLATOR_OUTPUT:
plugin->output = (float*)data;
break;
}
}
static LV2_Handle
instantiate(const LV2_Descriptor* descriptor,
double sample_rate,
const char* bundle_path,
const LV2_Feature* const* features)
{
Interpolator* plugin = (Interpolator*)malloc(sizeof(Interpolator));
if (!plugin) {
return NULL;
}
return (LV2_Handle)plugin;
}
static void
activate(LV2_Handle instance)
{
Interpolator* plugin = (Interpolator*)instance;
plugin->p1 = 0.0f;
plugin->p0 = 0.0f;
}
static void
run(LV2_Handle instance,
uint32_t sample_count)
{
Interpolator* plugin = (Interpolator*)instance;
/* Control Input (float value) */
const float input = *(plugin->input);
/* Interpolated Output (pointer to float value) */
float* output = plugin->output;
/* We use two previous values and the input as the 'next' one */
float p1 = plugin->p1;
float p0 = plugin->p0;
const float inv_scount = 1.0f / (float)sample_count;
for (uint32_t s = 0; s < sample_count; ++s) {
const float interval = (float)s * inv_scount;
output[s] = interpolate(interval, p1, p0, input);
}
plugin->p1 = p0;
plugin->p0 = input;
}
static const LV2_Descriptor descriptor = {
"http://drobilla.net/plugins/blop/interpolator",
instantiate,
connect_port,
activate,
run,
NULL,
cleanup,
NULL,
};
LV2_SYMBOL_EXPORT const LV2_Descriptor*
lv2_descriptor(uint32_t index)
{
switch (index) {
case 0: return &descriptor;
default: return NULL;
}
}