/* An LV2 plugin to generate a random wave of varying frequency and smoothness. Copyright 2011 David Robillard Copyright 2002 Mike Rawes This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #include #include "lv2/lv2plug.in/ns/lv2core/lv2.h" #include #include "math_func.h" #include "common.h" #define RANDOM_FREQUENCY 0 #define RANDOM_SMOOTH 1 #define RANDOM_OUTPUT 2 typedef struct { float* frequency; float* smooth; float* output; float nyquist; float inv_nyquist; float phase; float value1; float value2; } Random; float inv_rand_max; static void cleanup(LV2_Handle instance) { free(instance); } static void connect_port(LV2_Handle instance, uint32_t port, void* data) { Random* plugin = (Random*)instance; switch (port) { case RANDOM_FREQUENCY: plugin->frequency = data; break; case RANDOM_SMOOTH: plugin->smooth = data; break; case RANDOM_OUTPUT: plugin->output = data; break; } } static LV2_Handle instantiate(const LV2_Descriptor* descriptor, double sample_rate, const char* bundle_path, const LV2_Feature* const* features) { Random* plugin = (Random*)malloc(sizeof(Random)); srand((int)time((time_t*)0)); inv_rand_max = 2.0f / (float)RAND_MAX; plugin->nyquist = (float)sample_rate / 2.0f; plugin->inv_nyquist = 1.0f / plugin->nyquist; plugin->value1 = rand() * inv_rand_max - 1.0f; plugin->value2 = rand() * inv_rand_max - 1.0f; return (LV2_Handle)plugin; } static void activate(LV2_Handle instance) { Random* plugin = (Random*)instance; plugin->phase = 0.0f; } static void runRandom_fasa_oa(LV2_Handle instance, uint32_t sample_count) { Random* plugin = (Random*)instance; /* Frequency (Hz) (array of floats of length sample_count) */ const float* frequency = plugin->frequency; /* Wave smoothness (array of floats of length sample_count) */ const float* smooth = plugin->smooth; /* Output (array of floats of length sample_count) */ float* output = plugin->output; /* Instance data */ float nyquist = plugin->nyquist; float inv_nyquist = plugin->inv_nyquist; float phase = plugin->phase; float value1 = plugin->value1; float value2 = plugin->value2; float freq; float smth; float interval; float result; for (uint32_t s = 0; s < sample_count; ++s) { freq = f_clip(frequency[s], 0.0f, nyquist); smth = f_clip(smooth[s], 0.0f, 1.0f); interval = (1.0f - smth) * 0.5f; if (phase < interval) { result = 1.0f; } else if (phase > (1.0f - interval)) { result = -1.0f; } else if (interval > 0.0f) { result = COSF((phase - interval) / smth * M_PI); } else { result = COSF(phase * M_PI); } result *= (value2 - value1) * 0.5f; result -= (value2 + value1) * 0.5f; output[s] = result; phase += freq * inv_nyquist; if (phase > 1.0f) { phase -= 1.0f; value1 = value2; value2 = (float)rand() * inv_rand_max - 1.0f; } } plugin->phase = phase; plugin->value1 = value1; plugin->value2 = value2; } static void runRandom_fasc_oa(LV2_Handle instance, uint32_t sample_count) { Random* plugin = (Random*)instance; /* Frequency (Hz) (array of floats of length sample_count) */ const float* frequency = plugin->frequency; /* Wave smoothness (float value) */ const float smooth = f_clip(*(plugin->smooth), 0.0f, 1.0f); /* Output (array of floats of length sample_count) */ float* output = plugin->output; /* Instance data */ float nyquist = plugin->nyquist; float inv_nyquist = plugin->inv_nyquist; float phase = plugin->phase; float value1 = plugin->value1; float value2 = plugin->value2; float freq; float interval = (1.0f - smooth) * 0.5f; float result; for (uint32_t s = 0; s < sample_count; ++s) { freq = f_clip(frequency[s], 0.0f, nyquist); if (phase < interval) { result = 1.0f; } else if (phase > (1.0f - interval)) { result = -1.0f; } else if (interval > 0.0f) { result = COSF((phase - interval) / smooth * M_PI); } else { result = COSF(phase * M_PI); } result *= (value2 - value1) * 0.5f; result -= (value2 + value1) * 0.5f; output[s] = result; phase += freq * inv_nyquist; if (phase > 1.0f) { phase -= 1.0f; value1 = value2; value2 = (float)rand() * inv_rand_max - 1.0f; } } plugin->phase = phase; plugin->value1 = value1; plugin->value2 = value2; } static void runRandom_fcsa_oa(LV2_Handle instance, uint32_t sample_count) { Random* plugin = (Random*)instance; /* Frequency (Hz) (float value) */ const float frequency = *(plugin->frequency); /* Wave smoothness (array of floats of length sample_count) */ const float* smooth = plugin->smooth; /* Output (pointer to float value) */ float* output = plugin->output; /* Instance data */ float nyquist = plugin->nyquist; float inv_nyquist = plugin->inv_nyquist; float phase = plugin->phase; float value1 = plugin->value1; float value2 = plugin->value2; float phase_scale = f_clip(frequency, 0.0f, nyquist) * inv_nyquist; float smth; float interval; float result; for (uint32_t s = 0; s < sample_count; ++s) { smth = f_clip(smooth[s], 0.0f, 1.0f); interval = (1.0f - smth) * 0.5f; if (phase < interval) { result = 1.0f; } else if (phase > (1.0f - interval)) { result = -1.0f; } else if (interval > 0.0f) { result = COSF((phase - interval) / smth * M_PI); } else { result = COSF(phase * M_PI); } result *= (value2 - value1) * 0.5f; result -= (value2 + value1) * 0.5f; output[s] = result; phase += phase_scale; if (phase > 1.0f) { phase -= 1.0f; value1 = value2; value2 = (float)rand() * inv_rand_max - 1.0f; } } plugin->phase = phase; plugin->value1 = value1; plugin->value2 = value2; } static void runRandom_fcsc_oa(LV2_Handle instance, uint32_t sample_count) { Random* plugin = (Random*)instance; /* Frequency (Hz) (float value) */ const float frequency = *(plugin->frequency); /* Wave smoothness (float value) */ const float smooth = f_clip(*(plugin->smooth), 0.0f, 1.0f); /* Output (array of floats of length sample_count) */ float* output = plugin->output; /* Instance data */ float nyquist = plugin->nyquist; float inv_nyquist = plugin->inv_nyquist; float phase = plugin->phase; float value1 = plugin->value1; float value2 = plugin->value2; float phase_scale = f_clip(frequency, 0.0f, nyquist) * inv_nyquist; float interval = (1.0f - smooth) * 0.5f; float result; for (uint32_t s = 0; s < sample_count; ++s) { if (phase < interval) { result = 1.0f; } else if (phase > (1.0f - interval)) { result = -1.0f; } else if (interval > 0.0f) { result = COSF((phase - interval) / smooth * M_PI); } else { result = COSF(phase * M_PI); } result *= (value2 - value1) * 0.5f; result -= (value2 + value1) * 0.5f; output[s] = result; phase += phase_scale; if (phase > 1.0f) { phase -= 1.0f; value1 = value2; value2 = (float)rand() * inv_rand_max - 1.0f; } } plugin->phase = phase; plugin->value1 = value1; plugin->value2 = value2; } static const LV2_Descriptor descriptor = { "http://drobilla.net/plugins/blip/random", instantiate, connect_port, activate, runRandom_fcsc_oa, NULL, cleanup, NULL, }; LV2_SYMBOL_EXPORT const LV2_Descriptor* lv2_descriptor(uint32_t index) { switch (index) { case 0: return &descriptor; default: return NULL; } }